Added osg::Identifer, osg::ValueMap and osg::ValueStack classes to provide a general purpose means for storing and retrieving values from map or stack containers.

Typical use will be for storing and passing values between nodes during traversals.
This commit is contained in:
Robert Osfield
2016-02-04 13:04:40 +00:00
parent 90a0170d47
commit 041ab29d1f
6 changed files with 562 additions and 0 deletions

167
include/osg/ValueStack Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2016 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VALUESTACK
#define OSG_VALUESTACK 1
#include <osg/ValueMap>
namespace osg {
#define OSG_HAS_VALUESTACK
class OSG_EXPORT ValueStack : public osg::Object
{
public:
ValueStack();
ValueStack(const ValueStack& ps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osg, ValueStack)
typedef std::vector< osg::ref_ptr<Object> > Values;
typedef std::map< osg::ref_ptr<const osg::Referenced>, Values> ValueStackMap;
void setValueStackMap(ValueStackMap& pm) { _valuesMap = pm; }
ValueStackMap& getValueStackMap() { return _valuesMap; }
const ValueStackMap& getValueStackMap() const { return _valuesMap; }
inline void push(const Referenced* key, Object* value)
{
_valuesMap[key].push_back(value);
}
template<typename T>
void push(const osg::Referenced* key, const T& value)
{
typedef TemplateValueObject<T> UserValueObject;
_valuesMap[key].push_back(new UserValueObject(value));
}
inline void pop(const Referenced* key)
{
_valuesMap[key].pop_back();
}
inline void push(ValueMap* valueMap)
{
if (valueMap)
{
ValueMap::KeyValueMap& keyValueMap = valueMap->getKeyValueMap();
for(ValueMap::KeyValueMap::iterator itr = keyValueMap.begin();
itr != keyValueMap.end();
++itr)
{
push(itr->first.get(), itr->second.get());
}
}
}
inline void pop(ValueMap* valueMap)
{
if (valueMap)
{
ValueMap::KeyValueMap& keyValueMap = valueMap->getKeyValueMap();
for(ValueMap::KeyValueMap::iterator itr = keyValueMap.begin();
itr != keyValueMap.end();
++itr)
{
pop(itr->first.get());
}
}
}
inline osg::Object* getValue(const osg::Referenced* key)
{
ValueStackMap::iterator itr = _valuesMap.find(key);
if (itr==_valuesMap.end()) return 0;
Values& values = itr->second;
if (values.empty()) return 0;
return values.back().get();
}
inline const osg::Object* getValue(const osg::Referenced* key) const
{
ValueStackMap::const_iterator itr = _valuesMap.find(key);
if (itr==_valuesMap.end()) return 0;
const Values& values = itr->second;
if (values.empty()) return 0;
return values.back().get();
}
template<typename T>
T* getValueOfType(const osg::Referenced* key)
{
Object* object = getValue(key);
return (object && typeid(*object)==typeid(T)) ? static_cast<T*>(object) : 0;
}
template<typename T>
const T* getValueOfType(const osg::Referenced* key) const
{
const Object* object = getValue(key);
return (object && typeid(*object)==typeid(T)) ? static_cast<const T*>(object) : 0;
}
template<typename T>
bool getValue(const osg::Referenced* key, T& value)
{
typedef TemplateValueObject<T> UserValueObject;
UserValueObject* uvo = getValueOfType<UserValueObject>(key);
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
template<typename T>
bool getValue(const osg::Referenced* key, T& value) const
{
typedef TemplateValueObject<T> UserValueObject;
const UserValueObject* uvo = getValueOfType<UserValueObject>(key);
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
protected:
virtual ~ValueStack();
ValueStackMap _valuesMap;
};
}
#endif