Added osg::Identifer, osg::ValueMap and osg::ValueStack classes to provide a general purpose means for storing and retrieving values from map or stack containers.

Typical use will be for storing and passing values between nodes during traversals.
This commit is contained in:
Robert Osfield
2016-02-04 13:04:40 +00:00
parent 90a0170d47
commit 041ab29d1f
6 changed files with 562 additions and 0 deletions

36
src/osg/ValueMap.cpp Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ValueStack>
#include <stdlib.h>
using namespace osg;
ValueMap::ValueMap()
{
}
ValueMap::ValueMap(const ValueMap& vm, const osg::CopyOp& copyop):
osg::Object(vm, copyop)
{
for(KeyValueMap::const_iterator itr = vm._keyValueMap.begin();
itr != vm._keyValueMap.end();
++itr)
{
_keyValueMap[itr->first] = osg::clone(itr->second.get(), copyop);
}
}
ValueMap::~ValueMap()
{
}