Updated wrappers
This commit is contained in:
@@ -13,17 +13,7 @@
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#include <osg/.svn/text-base/Array.svn-base>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/Vec2.svn-base>
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#include <osg/.svn/text-base/Vec2b.svn-base>
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#include <osg/.svn/text-base/Vec2s.svn-base>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osg/.svn/text-base/Vec3b.svn-base>
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#include <osg/.svn/text-base/Vec3s.svn-base>
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#include <osg/.svn/text-base/Vec4.svn-base>
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#include <osg/.svn/text-base/Vec4ub.svn-base>
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#include <osg/Array>
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#include <osg/Vec4b>
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#include <osg/Vec4s>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -595,364 +585,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::IndexArray)
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ValueVisitor)
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I_Constructor0(____ValueVisitor,
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"",
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"");
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I_Method1(void, apply, IN, GLbyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLbyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLshort &, x,
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Properties::VIRTUAL,
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__void__apply__GLshort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLint &, x,
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Properties::VIRTUAL,
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__void__apply__GLint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLushort &, x,
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Properties::VIRTUAL,
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__void__apply__GLushort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLubyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLubyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLuint &, x,
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Properties::VIRTUAL,
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__void__apply__GLuint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLfloat &, x,
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Properties::VIRTUAL,
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__void__apply__GLfloat_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4ub &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4ub_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4s_R1,
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"",
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"");
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I_Constructor0(____ValueVisitor,
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"",
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"");
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I_Method1(void, apply, IN, GLbyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLbyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLshort &, x,
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Properties::VIRTUAL,
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__void__apply__GLshort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLint &, x,
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Properties::VIRTUAL,
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__void__apply__GLint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLushort &, x,
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Properties::VIRTUAL,
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__void__apply__GLushort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLubyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLubyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLuint &, x,
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Properties::VIRTUAL,
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__void__apply__GLuint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLfloat &, x,
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Properties::VIRTUAL,
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__void__apply__GLfloat_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4ub &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4ub_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4s_R1,
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"",
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ValueVisitor)
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I_Constructor0(____ValueVisitor,
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"",
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"");
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I_Method1(void, apply, IN, GLbyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLbyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLshort &, x,
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Properties::VIRTUAL,
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__void__apply__GLshort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLint &, x,
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Properties::VIRTUAL,
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__void__apply__GLint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLushort &, x,
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Properties::VIRTUAL,
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__void__apply__GLushort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLubyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLubyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLuint &, x,
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Properties::VIRTUAL,
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__void__apply__GLuint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLfloat &, x,
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Properties::VIRTUAL,
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__void__apply__GLfloat_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4ub &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4ub_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4s_R1,
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"",
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"");
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I_Constructor0(____ValueVisitor,
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"",
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"");
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I_Method1(void, apply, IN, GLbyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLbyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLshort &, x,
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Properties::VIRTUAL,
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__void__apply__GLshort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLint &, x,
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Properties::VIRTUAL,
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__void__apply__GLint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLushort &, x,
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Properties::VIRTUAL,
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__void__apply__GLushort_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLubyte &, x,
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Properties::VIRTUAL,
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__void__apply__GLubyte_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLuint &, x,
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Properties::VIRTUAL,
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__void__apply__GLuint_R1,
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"",
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"");
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I_Method1(void, apply, IN, GLfloat &, x,
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Properties::VIRTUAL,
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__void__apply__GLfloat_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4 &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4ub &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4ub_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4b &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4b_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec2s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec2s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec3s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec3s_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Vec4s &, x,
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Properties::VIRTUAL,
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__void__apply__Vec4s_R1,
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"",
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"");
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector<osg::Vec2>);
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STD_VECTOR_REFLECTOR(std::vector<osg::Vec3>);
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