Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:35:52 +00:00
parent a3594bc653
commit 049f907aad
107 changed files with 16215 additions and 10238 deletions

View File

@@ -13,17 +13,7 @@
#include <osg/.svn/text-base/Array.svn-base>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/Vec2.svn-base>
#include <osg/.svn/text-base/Vec2b.svn-base>
#include <osg/.svn/text-base/Vec2s.svn-base>
#include <osg/.svn/text-base/Vec3.svn-base>
#include <osg/.svn/text-base/Vec3b.svn-base>
#include <osg/.svn/text-base/Vec3s.svn-base>
#include <osg/.svn/text-base/Vec4.svn-base>
#include <osg/.svn/text-base/Vec4ub.svn-base>
#include <osg/Array>
#include <osg/Vec4b>
#include <osg/Vec4s>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -595,364 +585,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::IndexArray)
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ValueVisitor)
I_Constructor0(____ValueVisitor,
"",
"");
I_Method1(void, apply, IN, GLbyte &, x,
Properties::VIRTUAL,
__void__apply__GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, GLshort &, x,
Properties::VIRTUAL,
__void__apply__GLshort_R1,
"",
"");
I_Method1(void, apply, IN, GLint &, x,
Properties::VIRTUAL,
__void__apply__GLint_R1,
"",
"");
I_Method1(void, apply, IN, GLushort &, x,
Properties::VIRTUAL,
__void__apply__GLushort_R1,
"",
"");
I_Method1(void, apply, IN, GLubyte &, x,
Properties::VIRTUAL,
__void__apply__GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, GLuint &, x,
Properties::VIRTUAL,
__void__apply__GLuint_R1,
"",
"");
I_Method1(void, apply, IN, GLfloat &, x,
Properties::VIRTUAL,
__void__apply__GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__Vec2_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__Vec3_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__Vec4_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__Vec4s_R1,
"",
"");
I_Constructor0(____ValueVisitor,
"",
"");
I_Method1(void, apply, IN, GLbyte &, x,
Properties::VIRTUAL,
__void__apply__GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, GLshort &, x,
Properties::VIRTUAL,
__void__apply__GLshort_R1,
"",
"");
I_Method1(void, apply, IN, GLint &, x,
Properties::VIRTUAL,
__void__apply__GLint_R1,
"",
"");
I_Method1(void, apply, IN, GLushort &, x,
Properties::VIRTUAL,
__void__apply__GLushort_R1,
"",
"");
I_Method1(void, apply, IN, GLubyte &, x,
Properties::VIRTUAL,
__void__apply__GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, GLuint &, x,
Properties::VIRTUAL,
__void__apply__GLuint_R1,
"",
"");
I_Method1(void, apply, IN, GLfloat &, x,
Properties::VIRTUAL,
__void__apply__GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__Vec2_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__Vec3_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__Vec4_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__Vec4s_R1,
"",
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ValueVisitor)
I_Constructor0(____ValueVisitor,
"",
"");
I_Method1(void, apply, IN, GLbyte &, x,
Properties::VIRTUAL,
__void__apply__GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, GLshort &, x,
Properties::VIRTUAL,
__void__apply__GLshort_R1,
"",
"");
I_Method1(void, apply, IN, GLint &, x,
Properties::VIRTUAL,
__void__apply__GLint_R1,
"",
"");
I_Method1(void, apply, IN, GLushort &, x,
Properties::VIRTUAL,
__void__apply__GLushort_R1,
"",
"");
I_Method1(void, apply, IN, GLubyte &, x,
Properties::VIRTUAL,
__void__apply__GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, GLuint &, x,
Properties::VIRTUAL,
__void__apply__GLuint_R1,
"",
"");
I_Method1(void, apply, IN, GLfloat &, x,
Properties::VIRTUAL,
__void__apply__GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__Vec2_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__Vec3_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__Vec4_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__Vec4s_R1,
"",
"");
I_Constructor0(____ValueVisitor,
"",
"");
I_Method1(void, apply, IN, GLbyte &, x,
Properties::VIRTUAL,
__void__apply__GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, GLshort &, x,
Properties::VIRTUAL,
__void__apply__GLshort_R1,
"",
"");
I_Method1(void, apply, IN, GLint &, x,
Properties::VIRTUAL,
__void__apply__GLint_R1,
"",
"");
I_Method1(void, apply, IN, GLushort &, x,
Properties::VIRTUAL,
__void__apply__GLushort_R1,
"",
"");
I_Method1(void, apply, IN, GLubyte &, x,
Properties::VIRTUAL,
__void__apply__GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, GLuint &, x,
Properties::VIRTUAL,
__void__apply__GLuint_R1,
"",
"");
I_Method1(void, apply, IN, GLfloat &, x,
Properties::VIRTUAL,
__void__apply__GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__Vec2_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__Vec3_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__Vec4_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__Vec4s_R1,
"",
"");
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector<osg::Vec2>);
STD_VECTOR_REFLECTOR(std::vector<osg::Vec3>);