Added support for multibuffering of tex coordinates.
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@@ -165,10 +165,14 @@ public:
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void setAxisAlignment(AxisAlignment axis);
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void setRotation(const osg::Quat& quat);
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const osg::Quat& getRotation() const { return _rotation; }
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void setRotation(unsigned int contextID, const osg::Quat& quat);
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const osg::Quat& getRotation(unsigned int contextID=0) const { return _rotation[contextID]; }
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void setScale(float scale);
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float getScale() const { return _scale; }
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void setScale(unsigned int contextID, float scale);
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float getScale(unsigned int contextID=0) const { return _scale[contextID]; }
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void setScaleAndRotation(unsigned int contextID, float scale,const osg::Quat& quat);
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void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
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float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
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@@ -176,8 +180,8 @@ public:
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void setAutoRotateToScreen(bool autoRotateToScreen);
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bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
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void setAutoScaleToScreen(bool autoScaleToScreen);
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bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
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void setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen);
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bool getAutoScaleToLimitScreenSizeToFontResolution() const { return _autoScaleToLimitScreenSizeToFontResolution; }
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@@ -244,10 +248,10 @@ public:
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typedef std::vector<osg::Vec3> Coords3;
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typedef std::vector<osg::Vec2> TexCoords;
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Glyphs _glyphs;
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Coords2 _coords;
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Coords3 _transformedCoords;
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TexCoords _texcoords;
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Glyphs _glyphs;
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Coords2 _coords;
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osg::buffered_object<Coords3> _transformedCoords;
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TexCoords _texcoords;
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Glyphs getGlyphs() { return _glyphs; }
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const Glyphs getGlyphs() const { return _glyphs; }
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@@ -256,8 +260,8 @@ public:
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Coords2& getCoords() { return _coords; }
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const Coords2& getCoords() const { return _coords; }
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Coords3& getTransformedCoords() { return _transformedCoords; }
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const Coords3& getTransformedCoords() const { return _transformedCoords; }
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Coords3& getTransformedCoords(unsigned int contexID) { return _transformedCoords[contexID]; }
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const Coords3& getTransformedCoords(unsigned int contexID) const { return _transformedCoords[contexID]; }
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TexCoords& getTexCoords() { return _texcoords; }
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const TexCoords& getTexCoords() const { return _texcoords; }
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@@ -286,40 +290,40 @@ protected:
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// members which have public access.
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osg::ref_ptr<Font> _font;
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unsigned int _fontWidth;
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unsigned int _fontHeight;
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float _characterHeight;
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float _characterAspectRatio;
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float _maximumWidth;
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float _maximumHeight;
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osg::ref_ptr<Font> _font;
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unsigned int _fontWidth;
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unsigned int _fontHeight;
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float _characterHeight;
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float _characterAspectRatio;
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float _maximumWidth;
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float _maximumHeight;
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String _text;
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osg::Vec3 _position;
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AlignmentType _alignment;
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osg::Quat _rotation;
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float _scale;
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float _autoUpdateEyeMovementTolerance;
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bool _autoRotateToScreen;
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bool _autoScaleToScreen;
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Layout _layout;
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osg::Vec4 _color;
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unsigned int _drawMode;
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String _text;
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osg::Vec3 _position;
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AlignmentType _alignment;
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mutable osg::buffered_object<osg::Quat> _rotation;
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mutable osg::buffered_value<float> _scale;
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float _autoUpdateEyeMovementTolerance;
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bool _autoRotateToScreen;
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bool _autoScaleToLimitScreenSizeToFontResolution;
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Layout _layout;
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osg::Vec4 _color;
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unsigned int _drawMode;
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// iternal map used for rendering. Set up by the computeGlyphRepresentation() method.
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TextureGlyphQuadMap _textureGlyphQuadMap;
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TextureGlyphQuadMap _textureGlyphQuadMap;
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void computeGlyphRepresentation();
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// internal caches of the positioning of the text.
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osg::Matrix _matrix;
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osg::Vec3 _offset;
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osg::Vec3 _normal;
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mutable osg::BoundingBox _textBB;
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mutable osg::buffered_object<osg::Matrix> _matrix;
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osg::Vec3 _offset;
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osg::Vec3 _normal;
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mutable osg::BoundingBox _textBB;
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void setUpAutoCallback();
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void computePositions();
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void computePositions(unsigned int contextID);
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};
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