Added support for multibuffering of tex coordinates.
This commit is contained in:
@@ -25,12 +25,20 @@ using namespace osgText;
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struct TextCullCallback : public osg::Drawable::CullCallback
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{
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struct PositionData
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{
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PositionData():
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_traversalNumber(-1),
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_previousWidth(0),
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_previousHeight(0) {}
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int _traversalNumber;
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int _previousWidth;
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int _previousHeight;
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osg::Vec3 _eyePosition;
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};
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TextCullCallback(osgText::Text* text):
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_firstTimeToInitEyePoint(true),
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_previousWidth(0),
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_previousHeight(0),
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_lastUpdateContextID(0xffffffff),
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_lastTraversalNumber(0xffffffff),
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_text(text) {}
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/** do customized cull code.*/
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@@ -39,23 +47,12 @@ struct TextCullCallback : public osg::Drawable::CullCallback
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osgUtil::CullVisitor* cs = static_cast<osgUtil::CullVisitor*>(nv);
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if (!cs) return false;
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if (_lastTraversalNumber!=nv->getTraversalNumber())
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{
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_lastUpdateContextID = 0xffffffff;
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}
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_lastTraversalNumber = nv->getTraversalNumber();
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unsigned int contextID = cs->getState() ? cs->getState()->getContextID() : 0;
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if (_lastUpdateContextID<contextID)
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{
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// cout << "quiting early"<<endl;
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return false;
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}
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int width = _previousWidth;
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int height = _previousHeight;
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PositionData& positionData = _positions[contextID];
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int width = positionData._previousWidth;
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int height = positionData._previousHeight;
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osg::Viewport* viewport = cs->getViewport();
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if (viewport)
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@@ -66,61 +63,57 @@ struct TextCullCallback : public osg::Drawable::CullCallback
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osg::Vec3 eyePoint = cs->getEyeLocal();
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bool doUpdate = _firstTimeToInitEyePoint;
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if (!_firstTimeToInitEyePoint)
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bool doUpdate = positionData._traversalNumber==-1;
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if (positionData._traversalNumber>=0)
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{
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osg::Vec3 dv = _previousEyePoint-eyePoint;
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osg::Vec3 dv = positionData._eyePosition-eyePoint;
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if (dv.length2()>_text->getAutoUpdateEyeMovementTolerance()*(eyePoint-_text->getPosition()).length2())
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{
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doUpdate = true;
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}
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else if (width!=_previousWidth || height!=_previousHeight)
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else if (width!=positionData._previousWidth || height!=positionData._previousHeight)
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{
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doUpdate = true;
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}
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}
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_firstTimeToInitEyePoint = false;
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positionData._traversalNumber = nv->getTraversalNumber();
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positionData._previousWidth = width;
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positionData._previousHeight = height;
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if (doUpdate)
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{
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_lastUpdateContextID = contextID;
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float scale=_text->getScale(contextID);
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if (_text->getAutoScaleToLimitScreenSizeToFontResolution())
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{
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float numPixels = cs->pixelSize(_text->getPosition(),_text->getCharacterHeight());
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if (numPixels>_text->getFontHeight())
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{
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_text->setScale(_text->getFontHeight()/numPixels);
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scale = _text->getFontHeight()/numPixels;
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}
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//float size = 1.0f/cs->pixelSize(_text->getPosition(),1.0f);
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//_text->setScale(size);
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}
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osg::Quat rotation = _text->getRotation(contextID);
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if (_text->getAutoRotateToScreen())
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{
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osg::Quat rotation;
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rotation.set(cs->getModelViewMatrix());
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_text->setRotation(rotation.inverse());
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rotation.set(cs->getModelViewMatrix());
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rotation = rotation.inverse();
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}
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_previousEyePoint = eyePoint;
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_previousWidth = width;
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_previousHeight = height;
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_text->setScaleAndRotation(contextID,scale,rotation);
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}
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return false;
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}
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mutable bool _firstTimeToInitEyePoint;
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mutable osg::Vec3 _previousEyePoint;
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mutable int _previousWidth;
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mutable int _previousHeight;
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mutable unsigned int _lastUpdateContextID;
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mutable int _lastTraversalNumber;
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typedef osg::buffered_object<PositionData> PositionList;
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mutable PositionList _positions;
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mutable osgText::Text* _text;
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};
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@@ -135,8 +128,6 @@ Text::Text():
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_maximumWidth(0.0f),
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_maximumHeight(0.0f),
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_alignment(BASE_LINE),
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_rotation(),
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_scale(1.0f),
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_autoUpdateEyeMovementTolerance(0.0f),
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_autoRotateToScreen(false),
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_autoScaleToLimitScreenSizeToFontResolution(false),
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@@ -145,6 +136,7 @@ Text::Text():
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_drawMode(TEXT)
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{
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setUseDisplayList(false);
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setScale(1.0f);
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}
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Text::Text(const Text& text,const osg::CopyOp& copyop):
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@@ -220,37 +212,46 @@ void Text::setMaximumHeight(float maximumHeight)
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void Text::setText(const String& text)
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{
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if (_text==text) return;
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_text = text;
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computeGlyphRepresentation();
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}
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void Text::setText(const std::string& text)
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{
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_text.set(text);
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computeGlyphRepresentation();
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setText(String(text));
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// _text.set(text);
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// computeGlyphRepresentation();
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}
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void Text::setText(const std::string& text,String::Encoding encoding)
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{
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_text.set(text,encoding);
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computeGlyphRepresentation();
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setText(String(text,encoding));
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// _text.set(text,encoding);
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// computeGlyphRepresentation();
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}
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void Text::setText(const wchar_t* text)
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{
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_text.set(text);
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computeGlyphRepresentation();
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setText(String(text));
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// _text.set(text);
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// computeGlyphRepresentation();
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}
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void Text::setPosition(const osg::Vec3& pos)
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{
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if (_position==pos) return;
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_position = pos;
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computePositions();
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}
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void Text::setAlignment(AlignmentType alignment)
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{
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if (_alignment==alignment) return;
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_alignment = alignment;
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computePositions();
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}
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@@ -275,31 +276,65 @@ void Text::setAxisAlignment(AxisAlignment axis)
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}
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}
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void Text::setAutoRotateToScreen(bool autoRotateToScreen)
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{
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_autoRotateToScreen = autoRotateToScreen;
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setUpAutoCallback();
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}
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void Text::setRotation(const osg::Quat& quat)
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{
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_rotation = quat;
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computePositions();
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for(unsigned int i=0;i<_rotation.size();++i)
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{
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setRotation(i,quat);
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}
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}
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void Text::setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen)
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void Text::setRotation(unsigned int contextID, const osg::Quat& quat)
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{
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_autoScaleToLimitScreenSizeToFontResolution = autoScaleToScreen;
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setUpAutoCallback();
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if (_rotation[contextID]==quat) return;
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_rotation[contextID] = quat;
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computePositions(contextID);
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}
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void Text::setScale(float scale)
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{
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_scale = scale;
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setUpAutoCallback();
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computePositions();
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for(unsigned int i=0;i<_scale.size();++i)
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{
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setScale(i,scale);
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}
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}
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void Text::setScale(unsigned int contextID, float scale)
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{
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if (_scale[contextID]==scale) return;
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_scale[contextID] = scale;
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computePositions(contextID);
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}
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void Text::setScaleAndRotation(unsigned int contextID, float scale,const osg::Quat& quat)
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{
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if (_scale[contextID]==scale && _rotation[contextID]==quat) return;
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_scale[contextID] = scale;
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_rotation[contextID] = quat;
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computePositions(contextID);
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}
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void Text::setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen)
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{
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if (_autoScaleToLimitScreenSizeToFontResolution==autoScaleToScreen) return;
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_autoScaleToLimitScreenSizeToFontResolution = autoScaleToScreen;
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setUpAutoCallback();
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}
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void Text::setAutoRotateToScreen(bool autoRotateToScreen)
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{
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if (_autoRotateToScreen==autoRotateToScreen) return;
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_autoRotateToScreen = autoRotateToScreen;
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setUpAutoCallback();
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}
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void Text::setUpAutoCallback()
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{
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if (_autoRotateToScreen || _autoScaleToLimitScreenSizeToFontResolution)
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@@ -314,6 +349,8 @@ void Text::setUpAutoCallback()
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void Text::setLayout(Layout layout)
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{
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if (_layout==layout) return;
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_layout = layout;
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computeGlyphRepresentation();
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}
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@@ -325,6 +362,8 @@ void Text::setColor(const osg::Vec4& color)
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void Text::setDrawMode(unsigned int mode)
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{
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if (_drawMode==mode) return;
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if (_drawMode&3 != mode&3)
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{
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_drawMode=mode;
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@@ -348,10 +387,15 @@ bool Text::computeBound() const
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if (_textBB.valid())
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{
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
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for(unsigned int i=0;i<_matrix.size();++i)
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{
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osg::Matrix& matrix = _matrix[i];
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix);
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}
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}
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_bbox_computed = true;
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@@ -558,7 +602,16 @@ void Text::computeGlyphRepresentation()
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computePositions();
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}
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void Text::computePositions()
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{
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for(unsigned int i=0;i<_matrix.size();++i)
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{
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computePositions(i);
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}
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}
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void Text::computePositions(unsigned int contextID)
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{
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switch(_alignment)
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@@ -578,22 +631,24 @@ void Text::computePositions()
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case CENTER_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,0.0f,0.0f); break;
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case RIGHT_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin()),0.0f,0.0f); break;
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}
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osg::Matrix& matrix = _matrix[contextID];
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if (_scale!=1.0f || !_rotation.zeroRotation())
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if (_scale[contextID]!=1.0f || !_rotation[contextID].zeroRotation())
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{
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_matrix.makeTranslate(-_offset);
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matrix.makeTranslate(-_offset);
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if (_scale!=1.0f)
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_matrix.postMult(osg::Matrix::scale(_scale,_scale,_scale));
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if (!_rotation.zeroRotation())
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_matrix.postMult(osg::Matrix::rotate(_rotation));
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if (_scale[contextID]!=1.0f)
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matrix.postMult(osg::Matrix::scale(_scale[contextID],_scale[contextID],_scale[contextID]));
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if (!_rotation[contextID].zeroRotation())
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matrix.postMult(osg::Matrix::rotate(_rotation[contextID]));
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_matrix.postMult(osg::Matrix::translate(_position));
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matrix.postMult(osg::Matrix::translate(_position));
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}
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else
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{
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_matrix.makeTranslate(_position-_offset);
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matrix.makeTranslate(_position-_offset);
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}
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@@ -604,7 +659,7 @@ void Text::computePositions()
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{
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GlyphQuads& glyphquad = titr->second;
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GlyphQuads::Coords2& coords2 = glyphquad._coords;
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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unsigned int numCoords = coords2.size();
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if (numCoords!=transformedCoords.size())
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@@ -614,11 +669,11 @@ void Text::computePositions()
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for(unsigned int i=0;i<numCoords;++i)
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{
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transformedCoords[i] = osg::Vec3(coords2[i].x(),coords2[i].y(),0.0f)*_matrix;
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transformedCoords[i] = osg::Vec3(coords2[i].x(),coords2[i].y(),0.0f)*matrix;
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}
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}
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_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),_matrix);
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_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
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_normal.normalize();
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dirtyBound();
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@@ -626,8 +681,8 @@ void Text::computePositions()
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void Text::drawImplementation(osg::State& state) const
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{
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unsigned int contextID = state.getContextID();
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glNormal3fv(_normal.ptr());
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glColor4fv(_color.ptr());
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@@ -645,7 +700,7 @@ void Text::drawImplementation(osg::State& state) const
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const GlyphQuads& glyphquad = titr->second;
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state.setVertexPointer( 3, GL_FLOAT, 0, &(glyphquad._transformedCoords.front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(glyphquad._transformedCoords[contextID].front()));
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state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
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glDrawArrays(GL_QUADS,0,glyphquad._coords.size());
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@@ -674,7 +729,7 @@ void Text::drawImplementation(osg::State& state) const
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Font::Glyph* glyph = *gitr;
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glRasterPos3fv(glyphquad._transformedCoords[ci].ptr());
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glRasterPos3fv(glyphquad._transformedCoords[contextID][ci].ptr());
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glyph->draw(state);
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@@ -690,10 +745,12 @@ void Text::drawImplementation(osg::State& state) const
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{
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state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
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osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
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osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
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osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
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osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
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osg::Matrix& matrix = _matrix[contextID];
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osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix);
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osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix);
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osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix);
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osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix);
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glColor4f(1.0f,1.0f,0.0f,1.0f);
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@@ -710,12 +767,14 @@ void Text::drawImplementation(osg::State& state) const
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{
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glColor4f(1.0f,0.0f,1.0f,1.0f);
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float cursorsize = _characterHeight*0.5f*_scale;
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float cursorsize = _characterHeight*0.5f*_scale[contextID];
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osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*_matrix);
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osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*_matrix);
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osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*_matrix);
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osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*_matrix);
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osg::Matrix& matrix = _matrix[contextID];
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osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*matrix);
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osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*matrix);
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osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*matrix);
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osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*matrix);
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state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
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@@ -739,7 +798,7 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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++titr)
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{
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const GlyphQuads& glyphquad = titr->second;
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af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords.size(),&(glyphquad._transformedCoords.front()));
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af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front()));
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af.apply(osg::Drawable::TEXTURE_COORDS_0,glyphquad._texcoords.size(),&(glyphquad._texcoords.front()));
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}
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}
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@@ -752,8 +811,8 @@ void Text::accept(osg::Drawable::PrimitiveFunctor& pf) const
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{
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const GlyphQuads& glyphquad = titr->second;
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pf.setVertexArray(glyphquad._transformedCoords.size(),&(glyphquad._transformedCoords.front()));
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pf.drawArrays(GL_QUADS,0,glyphquad._transformedCoords.size());
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pf.setVertexArray(glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front()));
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pf.drawArrays(GL_QUADS,0,glyphquad._transformedCoords[0].size());
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// pf.begin(GL_QUADS);
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// for(GlyphQuads::Coords3::const_iterator itr = glyphquad._transformedCoords.begin();
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||||
|
||||
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