Fixes to the new texture subloading methods.
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@@ -169,7 +169,6 @@ const unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum
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return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing;
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}
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void Image::setInternalTextureFormat(GLint internalFormat)
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{
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// won't do any sanity checking right now, leave it to
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