Fixes to the new texture subloading methods.

This commit is contained in:
Robert Osfield
2002-07-29 00:04:07 +00:00
parent 6b59f66d80
commit 067dc6cddf
5 changed files with 6 additions and 7 deletions

View File

@@ -230,7 +230,7 @@ void Texture::apply(State& state) const
if (_subloadMode == AUTO ||
(_subloadMode == IF_DIRTY && modifiedTag != _image->getModifiedTag()))
{
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->getRowSizeInBytes());
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
glTexSubImage2D(_target, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,
@@ -576,7 +576,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
NULL);
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->getRowSizeInBytes());
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->s());
glTexSubImage2D(target, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,