Added applyTexImage_subload() implemention into TextureRectangle class

to provide automatic support for texture subloading.
This commit is contained in:
Robert Osfield
2003-08-18 19:36:50 +00:00
parent c334279935
commit 0685c2a852
2 changed files with 48 additions and 3 deletions

View File

@@ -96,7 +96,8 @@ class SG_EXPORT TextureRectangle : public Texture
void applyTexParameters(GLenum target, State& state) const;
void applyTexImage(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called