revert s/VertexIndexWeight/IndexWeight/
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@@ -27,7 +27,7 @@ static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry&
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int index = 0;
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float weight = 0.0f;
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is >> index >> weight;
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vi.push_back( osgAnimation::IndexWeight(index, weight) );
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vi.push_back( osgAnimation::VertexIndexWeight(index, weight) );
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}
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(*map)[bonename] = vi;
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is >> is.END_BRACKET;
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