Added support for setting texture units in the new TexGenNode.

This commit is contained in:
Robert Osfield
2004-06-17 14:02:15 +00:00
parent 840d5d4930
commit 06aa06d686
7 changed files with 56 additions and 25 deletions

View File

@@ -16,14 +16,15 @@ using namespace osg;
TexGenNode::TexGenNode()
{
_textureUnit = 0;
_value = StateAttribute::ON;
_stateset = new StateSet;
_texgen = new TexGen;
setLocalStateSetModes(_value);
}
TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
Group(cn,copyop),
_textureUnit(cn._textureUnit),
_value(cn._value),
_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
{
@@ -36,19 +37,4 @@ TexGenNode::~TexGenNode()
void TexGenNode::setTexGen(TexGen* texgen)
{
_texgen = texgen;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the TexGen.
void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_texgen.valid())
stateset.setAssociatedModes(_texgen.get(),value);
}
void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_stateset) _stateset = new StateSet;
_stateset->setAllToInherit();
setStateSetModes(*_stateset,value);
}

View File

@@ -883,7 +883,7 @@ void CullVisitor::apply(TexGenNode& node)
RefMatrix& matrix = getModelViewMatrix();
addPositionedAttribute(&matrix,node.getTexGen());
addPositionedTextureAttribute(node.getTextureUnit(), &matrix,node.getTexGen());
handle_cull_callbacks_and_traverse(node);

View File

@@ -56,4 +56,27 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
}
for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin();
titr!=_texAttrListMap.end();
++titr)
{
state.setActiveTextureUnit(titr->first);
AttrMatrixList attrList = titr->second;
for(AttrMatrixList::iterator litr=attrList.begin();
litr!=attrList.end();
++litr)
{
state.applyModelViewMatrix((*litr).second.get());
// apply the light source.
litr->first->apply(state);
// tell state about.
state.haveAppliedTextureAttribute(titr->first, litr->first);
}
}
}