Added support for setting texture units in the new TexGenNode.
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@@ -16,14 +16,15 @@ using namespace osg;
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TexGenNode::TexGenNode()
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{
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_textureUnit = 0;
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = new TexGen;
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setLocalStateSetModes(_value);
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}
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TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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Group(cn,copyop),
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_textureUnit(cn._textureUnit),
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_value(cn._value),
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_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
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{
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@@ -36,19 +37,4 @@ TexGenNode::~TexGenNode()
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void TexGenNode::setTexGen(TexGen* texgen)
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{
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_texgen = texgen;
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setLocalStateSetModes(_value);
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}
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// Set the GLModes on StateSet associated with the TexGen.
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void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
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{
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if (_texgen.valid())
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stateset.setAssociatedModes(_texgen.get(),value);
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}
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void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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{
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if (!_stateset) _stateset = new StateSet;
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_stateset->setAllToInherit();
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setStateSetModes(*_stateset,value);
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}
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