Updates to Makefiles to include osgText.
Also a couple of undefined methods in osgText::Text have been added.
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@@ -293,7 +293,7 @@ inline ostream& operator<< (ostream& os, const Matrix& m )
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for(int row=0; row<4; ++row) {
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os << "\t";
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for(int col=0; col<4; ++col)
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os << m(col,row) << " ";
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os << m(row,col) << " ";
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os << endl;
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}
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os << "}" << endl;
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@@ -24,10 +24,10 @@ class Group;
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* and accept methods. Use when subclassing from Node to make it
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* more convinient to define the required pure virtual methods.*/
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#define META_Node(name) \
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virtual Object* clone() const { return new name (); } \
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual osg::Object* clone() const { return new name (); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; } \
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virtual void accept(NodeVisitor& nv) { if (nv.validNodeMask(*this)) nv.apply(*this); } \
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) nv.apply(*this); } \
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/** Base class for all internal nodes in the scene graph.
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@@ -14,8 +14,8 @@ namespace osg {
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* the standard pure virtual clone, isSameKindAs and className methods
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* which are required for all Object subclasses.*/
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#define META_Object(name) \
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virtual Object* clone() const { return new name (); } \
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual osg::Object* clone() const { return new name (); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; }
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@@ -36,11 +36,9 @@ class FTFont;
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namespace osgText {
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using namespace osg;
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///////////////////////////////////////////////////////////////////////////////
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// Font - FontBaseClass
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class OSGTEXT_EXPORT Font:public Object
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class OSGTEXT_EXPORT Font : public osg::Object
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{
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public:
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@@ -232,7 +230,7 @@ protected:
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///////////////////////////////////////////////////////////////////////////////
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// Text
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class OSGTEXT_EXPORT Text:public Drawable
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class OSGTEXT_EXPORT Text:public osg::Drawable
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{
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public:
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@@ -270,31 +268,32 @@ public:
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META_Object(Text);
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void setPosition(const Vec3& pos);
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void setPosition(const Vec2& pos);
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void setPosition(const osg::Vec2& pos);
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void setPosition(const osg::Vec3& pos);
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const osg::Vec3& getPosition() const { return _pos; }
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void setDrawMode(int mode) { _drawMode=mode; }
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int getDrawMode(void) { return _drawMode; }
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void setDrawMode(int mode) { _drawMode=mode; }
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int getDrawMode() const { return _drawMode; }
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void setBoundingBox(int mode);
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int getBoundingBox(void) { return _boundingBoxType; }
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void setBoundingBox(int mode);
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int getBoundingBox() const { return _boundingBoxType; }
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void setAlignement(int alignement);
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int getAlignement(void) { return _alignement; }
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void setAlignement(int alignement);
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int getAlignement() const { return _alignement; }
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void setFont(Font* font);
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Font* getFont(void);
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void setFont(Font* font);
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Font* getFont() { return _font.get(); }
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const Font* getFont() const { return _font.get(); }
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void setText(const char* text) { _text=text; }
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void setText(const std::string& text) { _text=text; }
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const std::string& getText() const { return _text; }
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void setText(const char* text) { _text=text; }
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void setText(const std::string& text) { _text=text; }
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const std::string& getText() const { return _text; }
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virtual void drawImmediateMode(State& state);
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virtual void drawBoundingBox(void);
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virtual void drawAlignement(void);
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virtual void drawImmediateMode(osg::State& state);
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virtual void drawBoundingBox(void);
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virtual void drawAlignement(void);
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const Vec3& getPosition() { return _pos; }
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const Vec3& getAlignementPos() { return _alignementPos; };
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const osg::Vec3& getAlignementPos() const { return _alignementPos; };
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protected:
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@@ -312,23 +311,23 @@ protected:
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virtual ~Text();
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virtual void setDefaults(void);
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virtual const bool computeBound(void) const;
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virtual void calcBounds(Vec3* min,Vec3* max) const;
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void initAlignement(Vec3* min,Vec3* max);
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virtual const bool computeBound(void) const;
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virtual void calcBounds(osg::Vec3* min,osg::Vec3* max) const;
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void initAlignement(osg::Vec3* min,osg::Vec3* max);
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bool initAlignement(void);
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ref_ptr<Font> _font;
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osg::ref_ptr<Font> _font;
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bool _init;
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bool _initAlignement;
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std::string _text;
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int _fontType;
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int _alignement;
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int _drawMode;
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int _boundingBoxType;
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bool _init;
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bool _initAlignement;
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std::string _text;
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int _fontType;
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int _alignement;
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int _drawMode;
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int _boundingBoxType;
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Vec3 _pos;
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Vec3 _alignementPos;
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osg::Vec3 _pos;
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osg::Vec3 _alignementPos;
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};
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// Text
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///////////////////////////////////////////////////////////////////////////////
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