Added support for sRGB texture formats

This commit is contained in:
Matthew Reid
2020-10-12 15:13:38 +11:00
committed by Robert Osfield
parent bf279a59fa
commit 073cfab166
5 changed files with 100 additions and 58 deletions

View File

@@ -196,10 +196,10 @@ InternalPixelRelations compressedInternalFormats[] = {
, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT }
, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT }
// , { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT }
// , { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT }
, { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGB , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT }
, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , GL_RGBA , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT }
};
bool isSizedInternalFormat(GLint internalFormat)
@@ -304,15 +304,19 @@ void Texture::TextureProfile::computeSize()
case(GL_RGBA): numBitsPerTexel = 32; break;
case(4): numBitsPerTexel = 32; break;
case(GL_COMPRESSED_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_ARB): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_ARB): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RED_RGTC1_EXT): numBitsPerTexel = 4; break;
@@ -1793,7 +1797,9 @@ bool Texture::isCompressedInternalFormat(GLint internalFormat)
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case(GL_COMPRESSED_RED_RGTC1_EXT):
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT):
@@ -2150,16 +2156,20 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
OSG_NOTICE<<"Received a request to compress an image, but image size is not a multiple of four ("<<inwidth<<"x"<<inheight<<"). Reverting to uncompressed.\n";
switch(_internalFormat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_ETC1_RGB8_OES:
case(GL_COMPRESSED_RGB8_ETC2):
case(GL_COMPRESSED_SRGB8_ETC2):
case GL_COMPRESSED_RGB: _internalFormat = GL_RGB; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_ETC1_RGB8_OES:
case(GL_COMPRESSED_RGB8_ETC2):
case(GL_COMPRESSED_SRGB8_ETC2):
case GL_COMPRESSED_RGB: _internalFormat = GL_RGB; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2):