Added lazy setting of arrays for osg::Geometry using vertex_array_object
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@@ -800,9 +800,15 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
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drawPrimitivesImplementation(renderInfo);
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// unbind the VBO's if any are used.
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state.unbindVertexBufferObject();
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state.unbindElementBufferObject();
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const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
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bool useVertexArrayObject = _useVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
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unsigned int contextID = renderInfo.getContextID();
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if (!useVertexArrayObject || _vertexArrayStateList[contextID]->getRequiresSetArrays())
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{
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// unbind the VBO's if any are used.
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state.unbindVertexBufferObject();
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state.unbindElementBufferObject();
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}
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if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
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}
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@@ -818,11 +824,6 @@ void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
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arrayDispatchers.reset();
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arrayDispatchers.setUseVertexAttribAlias(state.getUseVertexAttributeAliasing());
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arrayDispatchers.activateNormalArray(_normalArray.get());
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arrayDispatchers.activateColorArray(_colorArray.get());
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arrayDispatchers.activateSecondaryColorArray(_secondaryColorArray.get());
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arrayDispatchers.activateFogCoordArray(_fogCoordArray.get());
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if (handleVertexAttributes)
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{
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for(unsigned int unit=0;unit<_vertexAttribList.size();++unit)
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@@ -831,9 +832,23 @@ void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
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}
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}
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arrayDispatchers.activateNormalArray(_normalArray.get());
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arrayDispatchers.activateColorArray(_colorArray.get());
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arrayDispatchers.activateSecondaryColorArray(_secondaryColorArray.get());
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arrayDispatchers.activateFogCoordArray(_fogCoordArray.get());
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// dispatch any attributes that are bound overall
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arrayDispatchers.dispatch(osg::Array::BIND_OVERALL,0);
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const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
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bool useVertexArrayObject = _useVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
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unsigned int contextID = renderInfo.getContextID();
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if (useVertexArrayObject)
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{
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if (!_vertexArrayStateList[contextID]->getRequiresSetArrays()) return;
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}
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state.lazyDisablingOfVertexAttributes();
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// set up arrays
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