Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
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@@ -304,6 +304,9 @@ class OSG_EXPORT FrameBufferAttachment
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unsigned int getTexture3DZOffset() const;
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unsigned int getTextureArrayLayer() const;
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void resizeGLObjectBuffers(unsigned int maxSize);
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void releaseGLObjects(osg::State* = 0) const;
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private:
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// use the Pimpl idiom to avoid dependency from
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// all Texture* headers
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