Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
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@@ -75,6 +75,7 @@ class SG_EXPORT StateSet : public Object
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inline const ModeList& getModeList() const { return _modeList; }
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/** simple pairing between an attribute and its override flag.*/
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typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> RefAttributePair;
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/** a container to map StateAttribyte::Types to their respective RefAttributePair.*/
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@@ -106,6 +107,58 @@ class SG_EXPORT StateSet : public Object
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/** return the const list of all StateAttributes contained in this const StateSet.*/
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inline const AttributeList& getAttributeList() const { return _attributeList; }
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typedef std::vector<ModeList> TextureModeList;
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/** set this StateSet to contain specified GLMode and value.*/
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void setTextureMode(unsigned int unit,const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value);
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/** set this StateSet to inherit specified GLMode type from parents.
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* has the effect of deleting any GlMode of specified type from StateSet.*/
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void setTextureModeToInherit(unsigned int unit,const StateAttribute::GLMode mode);
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/** get specified GLModeValue for specified GLMode.
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* returns INHERIT if no GLModeValue is contained within StateSet.*/
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const StateAttribute::GLModeValue getTextureMode(unsigned int unit,const StateAttribute::GLMode mode) const;
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/** return the list of all Texture related GLModes contained in this StateSet.*/
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inline TextureModeList& getTextureModeList() { return _textureModeList; }
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/** return the const list of all Texture related GLModes contained in this const StateSet.*/
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inline const TextureModeList& getTextureModeList() const { return _textureModeList; }
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typedef std::vector<AttributeList> TextureAttributeList;
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/** set this StateSet to contain specified attribute and override flag.*/
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void setTextureAttribute(unsigned int unit,StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF);
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/** set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
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void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON);
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/** set this StateSet to inherit specified attribute type from parents.
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* has the effect of deleting any state attributes of specified type from StateSet.*/
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void setTextureAttributeToInherit(unsigned int unit,const StateAttribute::Type type);
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/** get specified Texture related StateAttribute for specified type.
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* returns NULL if no type is contained within StateSet.*/
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StateAttribute* getTextureAttribute(unsigned int unit,const StateAttribute::Type type);
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/** get specified Texture related const StateAttribute for specified type.
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* returns NULL if no type is contained within const StateSet.*/
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const StateAttribute* getTextureAttribute(unsigned int unit,const StateAttribute::Type type) const;
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/** get specified Texture related RefAttributePair for specified type.
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* returns NULL if no type is contained within StateSet.*/
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const RefAttributePair* getTextureAttributePair(unsigned int unit,const StateAttribute::Type type) const;
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/** return the list of all Texture related StateAttributes contained in this StateSet.*/
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inline TextureAttributeList& getTextureAttributeList() { return _textureAttributeList; }
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/** return the const list of all Texture related StateAttributes contained in this const StateSet.*/
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inline const TextureAttributeList& getTextureAttributeList() const { return _textureAttributeList; }
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enum RenderingHint
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{
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DEFAULT_BIN = 0,
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@@ -159,16 +212,30 @@ class SG_EXPORT StateSet : public Object
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virtual ~StateSet();
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StateSet& operator = (const StateSet&) { return *this; }
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ModeList _modeList;
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AttributeList _attributeList;
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int _renderingHint;
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ModeList _modeList;
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AttributeList _attributeList;
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RenderBinMode _binMode;
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int _binNum;
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std::string _binName;
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TextureModeList _textureModeList;
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TextureAttributeList _textureAttributeList;
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inline ModeList& getOrCreateTextureModeList(unsigned int unit)
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{
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if (unit>=_textureModeList.size()) _textureModeList.resize(unit+1);
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return _textureModeList[unit];
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}
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inline AttributeList& getOrCreateTextureAttributeList(unsigned int unit)
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{
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if (unit>=_textureAttributeList.size()) _textureAttributeList.resize(unit+1);
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return _textureAttributeList[unit];
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}
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int _renderingHint;
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RenderBinMode _binMode;
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int _binNum;
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std::string _binName;
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};
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