Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
This commit is contained in:
@@ -1117,23 +1117,42 @@ Geometry* GeoSet::convertToGeometry()
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return 0;
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}
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for( int i = 0; i < _numprims; i++ )
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if( _cindex.valid() )
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{
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if( _cindex.valid() )
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for( int i = 0; i < _numprims; i++ )
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{
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UShortDrawElements* n = new UShortDrawElements;
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geom->addPrimitive(n);
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if (_cindex._is_ushort)
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geom->addPrimitive(osgNew UShortDrawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._ushort[index] ));
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else
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geom->addPrimitive(osgNew UIntDrawElements( (GLenum)_oglprimtype, _primLengths[i], &_cindex._ptr._uint[index] ));
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index += _primLengths[i];
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}
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}
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else
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{
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if (_numprims==1)
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{
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DrawArrays* da = new DrawArrays(_oglprimtype,0,_primLengths[0]);
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geom->addPrimitive(da);
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}
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else
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geom->addPrimitive(osgNew DrawArrays( (GLenum)_oglprimtype, index, _primLengths[i] ));
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{
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DrawArrayLengths* dal = new DrawArrayLengths(_oglprimtype,0,_numprims);
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geom->addPrimitive(dal);
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for( int i = 0; i < _numprims; i++ )
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{
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(*dal)[i] = _primLengths[i];
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index += _primLengths[i];
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}
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}
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index += _primLengths[i];
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}
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}
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else // POINTS, LINES, TRIANGLES, QUADS
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{
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@@ -1284,10 +1303,12 @@ Geometry* GeoSet::convertToGeometry()
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index += _primLengths[i];
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}
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}
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else
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{
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// POINTS, LINES, TRIANGLES, QUADS
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Vec3Array* coords = osgNew Vec3Array;
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Vec3Array* normals = 0;
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@@ -40,28 +40,30 @@ Array* Geometry::getTexCoordArray(unsigned int unit)
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else return 0;
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}
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void Geometry::drawImmediateMode(State& /*state*/)
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void Geometry::drawImmediateMode(State& state)
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{
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if (!_vertexArray.valid()) return;
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// set up the vertex arrays.
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glEnableClientState( GL_VERTEX_ARRAY );
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glVertexPointer(3,GL_FLOAT,0,_vertexArray->dataPointer());
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// glEnableClientState( GL_VERTEX_ARRAY );
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// glVertexPointer(3,GL_FLOAT,0,_vertexArray->dataPointer());
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state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->dataPointer());
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// set up texture coordinates.
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for(unsigned int i=0;i<_texCoordList.size();++i)
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{
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Array* array = _texCoordList[i].get();
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//glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
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if (array)
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{
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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glTexCoordPointer(array->dataSize(),array->dataType(),0,array->dataPointer());
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// glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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// glTexCoordPointer(array->dataSize(),array->dataType(),0,array->dataPointer());
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state.setTexCoordPointer(i,array->dataSize(),array->dataType(),0,array->dataPointer());
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}
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else
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{
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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// glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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state.disableTexCoordPointer(i);
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}
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}
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@@ -73,18 +75,22 @@ void Geometry::drawImmediateMode(State& /*state*/)
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switch (_normalBinding)
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{
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case(BIND_OFF):
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glDisableClientState( GL_NORMAL_ARRAY );
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// glDisableClientState( GL_NORMAL_ARRAY );
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state.disableNormalPointer();
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break;
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case(BIND_OVERALL):
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glDisableClientState( GL_NORMAL_ARRAY );
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// glDisableClientState( GL_NORMAL_ARRAY );
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state.disableNormalPointer();
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if (normalPointer) glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
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break;
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case(BIND_PER_PRIMITIVE):
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glDisableClientState( GL_NORMAL_ARRAY );
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// glDisableClientState( GL_NORMAL_ARRAY );
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state.disableNormalPointer();
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break;
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case(BIND_PER_VERTEX):
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glEnableClientState( GL_NORMAL_ARRAY );
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if (normalPointer) glNormalPointer(GL_FLOAT,0,normalPointer);
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// glEnableClientState( GL_NORMAL_ARRAY );
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// if (normalPointer) glNormalPointer(GL_FLOAT,0,normalPointer);
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if (normalPointer) state.setNormalPointer(GL_FLOAT,0,normalPointer);
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break;
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}
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@@ -124,10 +130,12 @@ void Geometry::drawImmediateMode(State& /*state*/)
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switch (_colorBinding)
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{
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case(BIND_OFF):
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glDisableClientState( GL_COLOR_ARRAY );
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// glDisableClientState( GL_COLOR_ARRAY );
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state.disableColorPointer();
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break;
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case(BIND_OVERALL):
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glDisableClientState( GL_COLOR_ARRAY );
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// glDisableClientState( GL_COLOR_ARRAY );
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state.disableColorPointer();
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if (colorPointer)
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{
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switch(colorType)
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@@ -145,11 +153,13 @@ void Geometry::drawImmediateMode(State& /*state*/)
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}
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break;
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case(BIND_PER_PRIMITIVE):
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glDisableClientState( GL_COLOR_ARRAY );
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// glDisableClientState( GL_COLOR_ARRAY );
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state.disableColorPointer();
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break;
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case(BIND_PER_VERTEX):
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glEnableClientState( GL_COLOR_ARRAY );
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if (colorPointer) glColorPointer(_colorArray->dataSize(),_colorArray->dataType(),0,colorPointer);
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// glEnableClientState( GL_COLOR_ARRAY );
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// if (colorPointer) glColorPointer(_colorArray->dataSize(),_colorArray->dataType(),0,colorPointer);
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if (colorPointer) state.setColorPointer(_colorArray->dataSize(),_colorArray->dataType(),0,colorPointer);
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}
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@@ -12,36 +12,61 @@ void DrawArrays::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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functor.drawArrays(_mode,_first,_count);
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}
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void DrawArrayLengths::draw() const
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{
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GLint first = _first;
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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glDrawArrays(_mode,first,*itr);
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first += *itr;
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}
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}
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void UByteDrawElements::draw() const
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void DrawArrayLengths::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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GLint first = _first;
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for(VectorSizei::iterator itr=begin();
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itr!=end();
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++itr)
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{
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functor.drawArrays(_mode,first,*itr);
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first += *itr;
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}
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}
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void DrawElementsUByte::draw() const
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{
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glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
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}
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void UByteDrawElements::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUByte::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void UShortDrawElements::draw() const
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void DrawElementsUShort::draw() const
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{
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glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
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}
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void UShortDrawElements::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUShort::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void UIntDrawElements::draw() const
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void DrawElementsUInt::draw() const
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{
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glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
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}
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void UIntDrawElements::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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void DrawElementsUInt::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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@@ -37,6 +37,30 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
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if (attr) _attributeList[type]=RefAttributePair(attr,rap.second);
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}
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// copy texture related modes.
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_textureModeList = rhs._textureModeList;
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// set up the size of the texture attribute list.
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_textureAttributeList.resize(rhs._textureAttributeList.size());
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// copy the contents across.
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for(unsigned int i=0;i<rhs._textureAttributeList.size();++i)
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{
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AttributeList& lhs_attributeList = _textureAttributeList[i];
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const AttributeList& rhs_attributeList = rhs._textureAttributeList[i];
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for(AttributeList::const_iterator itr=rhs_attributeList.begin();
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itr!=rhs_attributeList.end();
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++itr)
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{
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StateAttribute::Type type = itr->first;
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const RefAttributePair& rap = itr->second;
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StateAttribute* attr = copyop(rap.first.get());
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if (attr) lhs_attributeList[type]=RefAttributePair(attr,rap.second);
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}
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}
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_renderingHint = rhs._renderingHint;
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_binMode = rhs._binMode;
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@@ -54,6 +78,61 @@ StateSet::~StateSet()
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int StateSet::compare(const StateSet& rhs,bool compareAttributeContents) const
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{
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if (_textureAttributeList.size()<rhs._textureAttributeList.size()) return -1;
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if (_textureAttributeList.size()>rhs._textureAttributeList.size()) return 1;
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for(unsigned int ai=0;ai<_textureAttributeList.size();++ai)
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{
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const AttributeList& rhs_attributeList = _textureAttributeList[ai];
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const AttributeList& lhs_attributeList = rhs._textureAttributeList[ai];
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if (compareAttributeContents)
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{
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// now check to see how the attributes compare.
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AttributeList::const_iterator lhs_attr_itr = lhs_attributeList.begin();
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AttributeList::const_iterator rhs_attr_itr = rhs_attributeList.begin();
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while (lhs_attr_itr!=lhs_attributeList.end() && rhs_attr_itr!=rhs_attributeList.end())
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{
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if (lhs_attr_itr->first<rhs_attr_itr->first) return -1;
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else if (rhs_attr_itr->first<lhs_attr_itr->first) return 1;
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if (*(lhs_attr_itr->second.first)<*(rhs_attr_itr->second.first)) return -1;
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else if (*(rhs_attr_itr->second.first)<*(lhs_attr_itr->second.first)) return 1;
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if (lhs_attr_itr->second.second<rhs_attr_itr->second.second) return -1;
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else if (rhs_attr_itr->second.second<lhs_attr_itr->second.second) return 1;
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++lhs_attr_itr;
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++rhs_attr_itr;
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}
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if (lhs_attr_itr==lhs_attributeList.end())
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{
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if (rhs_attr_itr!=rhs_attributeList.end()) return -1;
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}
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else if (rhs_attr_itr == rhs_attributeList.end()) return 1;
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}
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else // just compare pointers.
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{
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// now check to see how the attributes compare.
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AttributeList::const_iterator lhs_attr_itr = lhs_attributeList.begin();
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AttributeList::const_iterator rhs_attr_itr = rhs_attributeList.begin();
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while (lhs_attr_itr!=lhs_attributeList.end() && rhs_attr_itr!=rhs_attributeList.end())
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{
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if (lhs_attr_itr->first<rhs_attr_itr->first) return -1;
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else if (rhs_attr_itr->first<lhs_attr_itr->first) return 1;
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if (lhs_attr_itr->second.first<rhs_attr_itr->second.first) return -1;
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else if (rhs_attr_itr->second.first<lhs_attr_itr->second.first) return 1;
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if (lhs_attr_itr->second.second<rhs_attr_itr->second.second) return -1;
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else if (rhs_attr_itr->second.second<lhs_attr_itr->second.second) return 1;
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++lhs_attr_itr;
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++rhs_attr_itr;
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}
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if (lhs_attr_itr==lhs_attributeList.end())
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{
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if (rhs_attr_itr!=rhs_attributeList.end()) return -1;
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}
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else if (rhs_attr_itr == rhs_attributeList.end()) return 1;
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}
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}
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// now check the rest of the non texture attributes
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if (compareAttributeContents)
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{
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// now check to see how the attributes compare.
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@@ -101,8 +180,36 @@ int StateSet::compare(const StateSet& rhs,bool compareAttributeContents) const
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// we've got here so attributes must be equal...
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// check to see how the modes compare.
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if (_textureModeList.size()<rhs._textureModeList.size()) return -1;
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if (_textureModeList.size()>rhs._textureModeList.size()) return 1;
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// check to see how the modes compare.
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// first check the rest of the texture modes
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for(unsigned int ti=0;ti<_textureModeList.size();++ti)
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{
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const ModeList& lhs_modeList = _textureModeList[ti];
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const ModeList& rhs_modeList = rhs._textureModeList[ti];
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ModeList::const_iterator lhs_mode_itr = lhs_modeList.begin();
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ModeList::const_iterator rhs_mode_itr = rhs_modeList.begin();
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while (lhs_mode_itr!=lhs_modeList.end() && rhs_mode_itr!=rhs_modeList.end())
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{
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if (lhs_mode_itr->first<rhs_mode_itr->first) return -1;
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else if (rhs_mode_itr->first<lhs_mode_itr->first) return 1;
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if (lhs_mode_itr->second<rhs_mode_itr->second) return -1;
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else if (rhs_mode_itr->second<lhs_mode_itr->second) return 1;
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++lhs_mode_itr;
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++rhs_mode_itr;
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}
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if (lhs_mode_itr==lhs_modeList.end())
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{
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if (rhs_mode_itr!=rhs_modeList.end()) return -1;
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}
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else if (rhs_mode_itr == rhs_modeList.end()) return 1;
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}
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// check non texture modes.
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ModeList::const_iterator lhs_mode_itr = _modeList.begin();
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ModeList::const_iterator rhs_mode_itr = rhs._modeList.begin();
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while (lhs_mode_itr!=_modeList.end() && rhs_mode_itr!=rhs._modeList.end())
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@@ -172,6 +279,10 @@ void StateSet::setAllToInherit()
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_modeList.clear();
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_attributeList.clear();
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_textureModeList.clear();
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_textureAttributeList.clear();
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}
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void StateSet::merge(const StateSet& rhs)
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@@ -222,6 +333,66 @@ void StateSet::merge(const StateSet& rhs)
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}
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}
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if (_textureModeList.size()<rhs._textureModeList.size()) _textureModeList.resize(rhs._textureModeList.size());
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for(unsigned int mi=0;mi<rhs._textureModeList.size();++mi)
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{
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ModeList& lhs_modeList = _textureModeList[mi];
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const ModeList& rhs_modeList = rhs._textureModeList[mi];
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// merge the modes of rhs into this,
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// this overrides rhs if OVERRIDE defined in this.
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for(ModeList::const_iterator rhs_mitr = rhs_modeList.begin();
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rhs_mitr != rhs_modeList.end();
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++rhs_mitr)
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{
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ModeList::iterator lhs_mitr = lhs_modeList.find(rhs_mitr->first);
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if (lhs_mitr!=lhs_modeList.end())
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{
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if (!(lhs_mitr->second & StateAttribute::OVERRIDE))
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{
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// override isn't on in rhs, so overrite it with incomming
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// value.
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lhs_mitr->second = rhs_mitr->second;
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}
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}
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else
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{
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// entry doesn't exist so insert it.
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lhs_modeList.insert(*rhs_mitr);
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}
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}
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}
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if (_textureAttributeList.size()<rhs._textureAttributeList.size()) _textureAttributeList.resize(rhs._textureAttributeList.size());
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for(unsigned int ai=0;ai<rhs._textureAttributeList.size();++ai)
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{
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AttributeList& lhs_attributeList = _textureAttributeList[ai];
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const AttributeList& rhs_attributeList = rhs._textureAttributeList[ai];
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// merge the attributes of rhs into this,
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// this overrides rhs if OVERRIDE defined in this.
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for(AttributeList::const_iterator rhs_aitr = rhs_attributeList.begin();
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rhs_aitr != rhs_attributeList.end();
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++rhs_aitr)
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{
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AttributeList::iterator lhs_aitr = lhs_attributeList.find(rhs_aitr->first);
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if (lhs_aitr!=lhs_attributeList.end())
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{
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if (!(lhs_aitr->second.second & StateAttribute::OVERRIDE))
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{
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// override isn't on in rhs, so overrite it with incomming
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// value.
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lhs_aitr->second = rhs_aitr->second;
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}
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}
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else
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{
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// entry doesn't exist so insert it.
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lhs_attributeList.insert(*rhs_aitr);
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}
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}
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}
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// need to merge rendering hints
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// but will need to think how best to do this first
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// RO, Nov. 2001.
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@@ -316,6 +487,119 @@ const StateSet::RefAttributePair* StateSet::getAttributePair(const StateAttribut
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return NULL;
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}
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void StateSet::setTextureMode(unsigned int unit,const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
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{
|
||||
ModeList& modeList = getOrCreateTextureModeList(unit);
|
||||
if ((value&StateAttribute::INHERIT)) setTextureModeToInherit(unit,mode);
|
||||
else modeList[mode] = value;
|
||||
}
|
||||
|
||||
void StateSet::setTextureModeToInherit(unsigned int unit,const StateAttribute::GLMode mode)
|
||||
{
|
||||
if (unit>=_textureModeList.size()) return;
|
||||
ModeList& modeList = _textureModeList[unit];
|
||||
ModeList::iterator itr = modeList.find(mode);
|
||||
if (itr!=modeList.end())
|
||||
{
|
||||
modeList.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const StateAttribute::GLModeValue StateSet::getTextureMode(unsigned int unit,const StateAttribute::GLMode mode) const
|
||||
{
|
||||
if (unit>=_textureModeList.size()) return StateAttribute::INHERIT;
|
||||
|
||||
const ModeList& modeList = _textureModeList[unit];
|
||||
ModeList::const_iterator itr = modeList.find(mode);
|
||||
if (itr!=modeList.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
else
|
||||
return StateAttribute::INHERIT;
|
||||
}
|
||||
|
||||
void StateSet::setTextureAttribute(unsigned int unit,StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
|
||||
{
|
||||
if (attribute)
|
||||
{
|
||||
AttributeList& attributeList = getOrCreateTextureAttributeList(unit);
|
||||
if ((value&StateAttribute::INHERIT)) setAttributeToInherit(attribute->getType());
|
||||
else attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void StateSet::setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
|
||||
{
|
||||
if (attribute)
|
||||
{
|
||||
AttributeList& attributeList = getOrCreateTextureAttributeList(unit);
|
||||
attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
|
||||
attribute->setStateSetModes(*this,value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void StateSet::setTextureAttributeToInherit(unsigned int unit,const StateAttribute::Type type)
|
||||
{
|
||||
if (unit>=_textureAttributeList.size()) return;
|
||||
AttributeList& attributeList = _textureAttributeList[unit];
|
||||
AttributeList::iterator itr = attributeList.find(type);
|
||||
if (itr!=attributeList.end())
|
||||
{
|
||||
itr->second.first->setStateSetModes(*this,StateAttribute::INHERIT);
|
||||
attributeList.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
StateAttribute* StateSet::getTextureAttribute(unsigned int unit,const StateAttribute::Type type)
|
||||
{
|
||||
if (unit>=_textureAttributeList.size()) return 0;
|
||||
AttributeList& attributeList = _textureAttributeList[unit];
|
||||
AttributeList::iterator itr = attributeList.find(type);
|
||||
if (itr!=attributeList.end())
|
||||
{
|
||||
return itr->second.first.get();
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
const StateAttribute* StateSet::getTextureAttribute(unsigned int unit,const StateAttribute::Type type) const
|
||||
{
|
||||
if (unit>=_textureAttributeList.size()) return 0;
|
||||
const AttributeList& attributeList = _textureAttributeList[unit];
|
||||
AttributeList::const_iterator itr = attributeList.find(type);
|
||||
if (itr!=attributeList.end())
|
||||
{
|
||||
return itr->second.first.get();
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
const StateSet::RefAttributePair* StateSet::getTextureAttributePair(unsigned int unit,const StateAttribute::Type type) const
|
||||
{
|
||||
if (unit>=_textureAttributeList.size()) return 0;
|
||||
const AttributeList& attributeList = _textureAttributeList[unit];
|
||||
AttributeList::const_iterator itr = attributeList.find(type);
|
||||
if (itr!=attributeList.end())
|
||||
{
|
||||
return &(itr->second);
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void StateSet::compile(State& state) const
|
||||
{
|
||||
for(AttributeList::const_iterator itr = _attributeList.begin();
|
||||
@@ -324,6 +608,18 @@ void StateSet::compile(State& state) const
|
||||
{
|
||||
itr->second.first->compile(state);
|
||||
}
|
||||
|
||||
for(TextureAttributeList::const_iterator taitr=_textureAttributeList.begin();
|
||||
taitr!=_textureAttributeList.end();
|
||||
++taitr)
|
||||
{
|
||||
for(AttributeList::const_iterator itr = taitr->begin();
|
||||
itr!=taitr->end();
|
||||
++itr)
|
||||
{
|
||||
itr->second.first->compile(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StateSet::setRenderingHint(const int hint)
|
||||
@@ -352,3 +648,9 @@ void StateSet::setRendingBinToInherit()
|
||||
_binNum = 0;
|
||||
_binName = "";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -25,8 +25,6 @@ Texture::Texture()
|
||||
|
||||
_target = GL_TEXTURE_2D;
|
||||
|
||||
_textureUnit = 0;
|
||||
|
||||
_wrap_s = CLAMP;
|
||||
_wrap_t = CLAMP;
|
||||
_wrap_r = CLAMP;
|
||||
@@ -83,7 +81,6 @@ int Texture::compare(const StateAttribute& sa) const
|
||||
}
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureUnit)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_s)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_t)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_r)
|
||||
@@ -191,9 +188,6 @@ void Texture::apply(State& state) const
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getHandle(contextID);
|
||||
|
||||
// For multi-texturing will need something like...
|
||||
//glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
if (_subloadMode == OFF)
|
||||
@@ -611,8 +605,6 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
// For multi-texturing will need something like...
|
||||
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
@@ -650,6 +642,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( _target, handle );
|
||||
applyTexParameters(_target,state);
|
||||
|
||||
@@ -181,9 +181,6 @@ void TextureCubeMap::apply(State& state) const
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getHandle(contextID);
|
||||
|
||||
// For multi-texturing will need something like...
|
||||
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
if (_subloadMode == OFF)
|
||||
|
||||
Reference in New Issue
Block a user