Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.

This commit is contained in:
Robert Osfield
2002-07-07 14:40:41 +00:00
parent 9787641512
commit 0801b363f5
18 changed files with 923 additions and 171 deletions

View File

@@ -181,9 +181,6 @@ void TextureCubeMap::apply(State& state) const
// get the globj for the current contextID.
GLuint& handle = getHandle(contextID);
// For multi-texturing will need something like...
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
if (handle != 0)
{
if (_subloadMode == OFF)