Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
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@@ -181,9 +181,6 @@ void TextureCubeMap::apply(State& state) const
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// get the globj for the current contextID.
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GLuint& handle = getHandle(contextID);
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// For multi-texturing will need something like...
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// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
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if (handle != 0)
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{
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if (_subloadMode == OFF)
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