Work on CompositeViewer and related calsses to implement viewers with multiple views
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@@ -119,7 +119,7 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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@@ -170,7 +170,7 @@ void multipleWindowMultipleCameras(osgViewer::Viewer& viewer)
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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@@ -13,7 +13,6 @@
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#include <osgUtil/Optimizer>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osg/Material>
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#include <osg/Geode>
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@@ -27,37 +26,10 @@
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#include <osgText/Text>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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osg::Node* createRearView(osg::Node* subgraph, const osg::Vec4& clearColour)
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{
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osg::Camera* camera = new osg::Camera;
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// set the viewport
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camera->setViewport(10,10,400,200);
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// set the view matrix
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camera->setCullingActive(false);
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camera->setReferenceFrame(osg::Transform::RELATIVE_RF);
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camera->setTransformOrder(osg::Camera::POST_MULTIPLY);
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camera->setProjectionMatrix(osg::Matrixd::scale(-1.0f,1.0f,1.0f));
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camera->setViewMatrix(osg::Matrixd::rotate(osg::inDegrees(180.0f),0.0f,1.0f,0.0f));
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// set clear the color and depth buffer
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camera->setClearColor(clearColour);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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// draw subgraph after main camera view.
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camera->setRenderOrder(osg::Camera::POST_RENDER);
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// add the subgraph to draw.
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camera->addChild(subgraph);
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// switch of back face culling as we've swapped over the projection matrix making back faces become front faces.
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camera->getOrCreateStateSet()->setAttribute(new osg::FrontFace(osg::FrontFace::CLOCKWISE));
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return camera;
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}
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#include <osgViewer/CompositeViewer>
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int main( int argc, char **argv )
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{
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@@ -65,27 +37,94 @@ int main( int argc, char **argv )
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// construct the viewer.
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osgViewer::Viewer viewer;
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Group> group = new osg::Group;
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if (!scene) return 1;
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// construct the viewer.
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osgViewer::CompositeViewer viewer;
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// add the HUD subgraph.
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if (scene.valid()) group->addChild(scene.get());
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if (arguments.read("-1"))
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{
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#if 1
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return 1;
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}
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osg::Vec4 colour = viewer.getCamera()->getClearColor();
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colour.r() *= 0.5f;
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colour.g() *= 0.5f;
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colour.b() *= 0.5f;
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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// note tone down the normal back ground colour to make it obvious that there is a seperate camera inserted.
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group->addChild(createRearView(scene.get(), colour));
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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// set the scene to render
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viewer.setSceneData(group.get());
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (gc.valid())
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
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// need to ensure that the window is cleared make sure that the complete window is set the correct colour
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// rather than just the parts of the window that are under the camera's viewports
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gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
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gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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osgViewer::View* view_one = new osgViewer::View;
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view_one->setSceneData(scene.get());
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view_one->getCamera()->setViewport(new osg::Viewport(0,0, width/2, height/2));
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view_one->getCamera()->setGraphicsContext(gc.get());
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view_one->setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addView(view_one);
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osgViewer::View* view_two = new osgViewer::View;
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view_two->setSceneData(scene.get());
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view_two->getCamera()->setViewport(new osg::Viewport(width/2,0, width/2, height/2));
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view_two->getCamera()->setGraphicsContext(gc.get());
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view_two->setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addView(view_two);
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#endif
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osgViewer::View* view_three = new osgViewer::View;
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view_three->setSceneData(osgDB::readNodeFile("town.ive"));
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view_three->setUpViewAcrossAllScreens();
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#if 0
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view_three->getCamera()->setViewport(new osg::Viewport(0, height/2, width, height/2));
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view_three->getCamera()->setGraphicsContext(gc.get());
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#endif
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view_three->setCameraManipulator(new osgGA::FlightManipulator);
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viewer.addView(view_three);
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}
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else
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{
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osgViewer::View* view_one = new osgViewer::View;
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view_one->setUpViewOnSingleScreen(0);
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view_one->setSceneData(scene.get());
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view_one->setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addView(view_one);
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osgViewer::View* view_two = new osgViewer::View;
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view_two->setUpViewOnSingleScreen(1);
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view_two->setSceneData(scene.get());
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view_two->setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addView(view_two);
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}
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while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); }
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while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::CompositeViewer::ThreadPerContext); }
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while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::CompositeViewer::ThreadPerCamera); }
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return viewer.run();
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}
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