Work on CompositeViewer and related calsses to implement viewers with multiple views
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@@ -32,6 +32,9 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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View();
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Scene* getScene() { return _scene.get(); }
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const Scene* getScene() const { return _scene.get(); }
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virtual void setSceneData(osg::Node* node);
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osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; }
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const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; }
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@@ -68,6 +71,9 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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void setUpViewOnSingleScreen(unsigned int screenNum=0);
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/** Return true if this view contains a specified camera.*/
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bool containsCamera(const osg::Camera* camera) const;
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/** Get the camera which contains the pointer position x,y specified master cameras window/eye coords.
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* Also passes back the local window coords for the graphics context associated with the camera passed back. */
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const osg::Camera* getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const;
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@@ -102,9 +108,6 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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osg::ref_ptr<osgGA::MatrixManipulator> _cameraManipulator;
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EventHandlers _eventHandlers;
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typedef std::map<osg::ref_ptr<osg::Camera>, osg::ref_ptr<osgUtil::SceneView> > CameraSceneViewMap;
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CameraSceneViewMap _cameraSceneViewMap;
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osg::ref_ptr<osg::DisplaySettings> _displaySettings;
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};
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