Added support for the managing the StateSet above a LightSource node,

and made it an osg::Group so that it can be used a decorator above a
scene.

Added osgclip demo to the test suite.
This commit is contained in:
Robert Osfield
2002-05-03 16:47:16 +00:00
parent 0977f0de57
commit 08a4fd5bfc
4 changed files with 46 additions and 5 deletions

View File

@@ -6,6 +6,9 @@ LightSource::LightSource()
{
// switch off culling of light source nodes by default.
setCullingActive(false);
_dstate = osgNew StateSet;
_value = StateAttribute::ON;
_light = osgNew Light;
}
@@ -14,6 +17,29 @@ LightSource::~LightSource()
// ref_ptr<> automactially decrements the reference count of attached lights.
}
void LightSource::setLight(Light* light)
{
_light = light;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the ClipPlanes.
void LightSource::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_light.valid())
{
_light->setStateSetModes(stateset,value);
}
}
void LightSource::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_dstate) _dstate = osgNew StateSet;
_dstate->setAllToInherit();
setStateSetModes(*_dstate,value);
}
const bool LightSource::computeBound() const
{
// note, don't do anything right now as the light itself is not