Added ShadowMap::s/getAmbientBias, updated NEWS and wrappers
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@@ -64,6 +64,11 @@ void ShadowMap::setTextureUnit(unsigned int unit)
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_textureUnit = unit;
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}
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void ShadowMap::setAmbientBias(const osg::Vec2& ambientBias)
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{
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_ambientBias = ambientBias;
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}
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void ShadowMap::init()
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{
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if (!_shadowedScene) return;
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@@ -156,7 +161,7 @@ void ShadowMap::init()
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_stateset->addUniform(shadowTextureSampler);
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}
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osg::Uniform* ambientBias = new osg::Uniform("ambientBias",osg::Vec2(0.3f,1.2f));
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osg::Uniform* ambientBias = new osg::Uniform("ambientBias",_ambientBias);
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_stateset->addUniform(ambientBias);
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#endif
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