From Tim Daoust/Robert Osfield, added Font::releaseGLobjects(State*state=0) to

facilate clean up of scene when a graphics context is deleted/reused.
This commit is contained in:
Robert Osfield
2005-05-07 09:17:55 +00:00
parent 52e036f425
commit 08d5f9f85a
2 changed files with 14 additions and 0 deletions

View File

@@ -202,6 +202,16 @@ Font::Glyph* Font::getGlyph(unsigned int charcode)
else return 0;
}
void Font::releaseGLObjects(osg::State* state) const
{
for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
}
osg::Vec2 Font::getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType)
{
if (_implementation.valid()) return _implementation->getKerning(leftcharcode,rightcharcode,kerningType);