From Aurelien Albert, "Recently I had to integrate a client OpenGL library with OSG. For textures and other StateAttribute I've done that by subclassing osg::StateAttribute and this works well.
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram. Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
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@@ -243,16 +243,17 @@ class OSG_EXPORT Program : public osg::StateAttribute
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class OSG_EXPORT PerContextProgram : public osg::Referenced
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{
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public:
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PerContextProgram(const Program* program, unsigned int contextID);
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/** Use "0" as programHandle to let the PeContextProgram execute "glCreateProgram"and "glDeleteProgram" */
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PerContextProgram(const Program* program, unsigned int contextID, GLuint programHandle=0);
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GLuint getHandle() const {return _glProgramHandle;}
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void requestLink();
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void linkProgram(osg::State& state);
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bool validateProgram();
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virtual void linkProgram(osg::State& state);
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virtual bool validateProgram();
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bool needsLink() const {return _needsLink;}
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bool isLinked() const {return _isLinked;}
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bool getInfoLog( std::string& infoLog ) const;
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virtual bool getInfoLog( std::string& infoLog ) const;
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/** Was glProgramBinary called successfully? */
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bool loadedBinary() const {return _loadedBinary;}
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@@ -263,9 +264,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
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* compileProgramBinary should be called after the program has been
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* "exercised" by rendering with it. The ProgramBinary can then be saved
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* to disk for faster subsequent compiling. */
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ProgramBinary* compileProgramBinary(osg::State& state);
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virtual ProgramBinary* compileProgramBinary(osg::State& state);
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void useProgram() const;
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virtual void useProgram() const;
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void resetAppliedUniforms() const
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{
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@@ -324,7 +325,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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}
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protected: /*methods*/
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~PerContextProgram();
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virtual ~PerContextProgram();
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protected: /*data*/
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/** Pointer to our parent Program */
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@@ -339,7 +340,11 @@ class OSG_EXPORT Program : public osg::StateAttribute
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bool _isLinked;
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/** Was glProgramBinary called successfully? */
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bool _loadedBinary;
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const unsigned int _contextID;
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/** Does the glProgram handle belongs to this class? */
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bool _ownsProgramHandle;
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ActiveUniformMap _uniformInfoMap;
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ActiveVarInfoMap _attribInfoMap;
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@@ -382,7 +387,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLint _geometryInputType;
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GLint _geometryOutputType;
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/** Parameter maintained with glDispatchCompute */
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GLint _numGroupsX;
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GLint _numGroupsY;
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