From David Callu, warning fixes and removal of spaces at end of lines.

This commit is contained in:
Robert Osfield
2013-06-28 12:00:43 +00:00
parent d82768417d
commit 097aedf23c
100 changed files with 496 additions and 428 deletions

View File

@@ -48,7 +48,8 @@ StandardManipulator::StandardManipulator( int flags )
/// Constructor.
StandardManipulator::StandardManipulator( const StandardManipulator& uim, const CopyOp& copyOp )
: inherited( uim, copyOp ),
: osg::Object(uim, copyOp),
inherited( uim, copyOp ),
_thrown( uim._thrown ),
_allowThrow( uim._allowThrow ),
_mouseCenterX(0.0f), _mouseCenterY(0.0f),
@@ -189,7 +190,7 @@ void StandardManipulator::home( double /*currentTime*/ )
StandardManipulator implementation only updates its internal data.
If home position is expected to be supported by the descendant manipulator,
it has to reimplement the method to update manipulator transformation.*/
void StandardManipulator::home( const GUIEventAdapter& ea, GUIActionAdapter& us )
void StandardManipulator::home( const GUIEventAdapter& /*ea*/, GUIActionAdapter& us )
{
if( getAutoComputeHomePosition() )
{
@@ -207,7 +208,7 @@ void StandardManipulator::home( const GUIEventAdapter& ea, GUIActionAdapter& us
/** Start/restart the manipulator.*/
void StandardManipulator::init( const GUIEventAdapter& ea, GUIActionAdapter& us )
void StandardManipulator::init( const GUIEventAdapter& /*ea*/, GUIActionAdapter& us )
{
flushMouseEventStack();
@@ -300,7 +301,7 @@ bool StandardManipulator::handleResize( const GUIEventAdapter& ea, GUIActionAdap
/// Handles GUIEventAdapter::MOVE event.
bool StandardManipulator::handleMouseMove( const GUIEventAdapter& ea, GUIActionAdapter& us )
bool StandardManipulator::handleMouseMove( const GUIEventAdapter& /*ea*/, GUIActionAdapter& /*us*/ )
{
return false;
}
@@ -388,14 +389,14 @@ bool StandardManipulator::handleKeyDown( const GUIEventAdapter& ea, GUIActionAda
/// Handles GUIEventAdapter::KEYUP event.
bool StandardManipulator::handleKeyUp( const GUIEventAdapter& ea, GUIActionAdapter& us )
bool StandardManipulator::handleKeyUp( const GUIEventAdapter& /*ea*/, GUIActionAdapter& /*us*/ )
{
return false;
}
/// Handles GUIEventAdapter::SCROLL event.
bool StandardManipulator::handleMouseWheel( const GUIEventAdapter& ea, GUIActionAdapter& us )
bool StandardManipulator::handleMouseWheel( const GUIEventAdapter& /*ea*/, GUIActionAdapter& /*us*/ )
{
return false;
}
@@ -454,7 +455,7 @@ bool StandardManipulator::performMovement()
/** Make movement step of manipulator.
This method implements movement for left mouse button.*/
bool StandardManipulator::performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy )
bool StandardManipulator::performMovementLeftMouseButton( const double /*eventTimeDelta*/, const double /*dx*/, const double /*dy*/ )
{
return false;
}
@@ -463,7 +464,7 @@ bool StandardManipulator::performMovementLeftMouseButton( const double eventTime
/** Make movement step of manipulator.
This method implements movement for middle mouse button
or combination of left and right mouse button pressed together.*/
bool StandardManipulator::performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy )
bool StandardManipulator::performMovementMiddleMouseButton( const double /*eventTimeDelta*/, const double /*dx*/, const double /*dy*/ )
{
return false;
}
@@ -471,7 +472,7 @@ bool StandardManipulator::performMovementMiddleMouseButton( const double eventTi
/** Make movement step of manipulator.
This method implements movement for right mouse button.*/
bool StandardManipulator::performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy )
bool StandardManipulator::performMovementRightMouseButton( const double /*eventTimeDelta*/, const double /*dx*/, const double /*dy*/ )
{
return false;
}
@@ -494,7 +495,7 @@ bool StandardManipulator::handleMouseDeltaMovement( const GUIEventAdapter& ea, G
/// The method performs manipulator update based on relative mouse movement (mouse delta).
bool StandardManipulator::performMouseDeltaMovement( const float dx, const float dy )
bool StandardManipulator::performMouseDeltaMovement( const float /*dx*/, const float /*dy*/ )
{
return false;
}
@@ -522,7 +523,7 @@ bool StandardManipulator::performAnimationMovement( const GUIEventAdapter& ea, G
/// Updates manipulator by a single animation step
void StandardManipulator::applyAnimationStep( const double currentProgress, const double prevProgress )
void StandardManipulator::applyAnimationStep( const double /*currentProgress*/, const double /*prevProgress*/ )
{
}
@@ -719,7 +720,7 @@ void StandardManipulator::fixVerticalAxis( Quat& rotation, const Vec3d& localUp,
* right and up camera vectors are negated (changing roll by 180 degrees),
* making pitch once again between -90..+90 degrees limits.*/
void StandardManipulator::fixVerticalAxis( const osg::Vec3d& forward, const osg::Vec3d& up, osg::Vec3d& newUp,
const osg::Vec3d& localUp, bool disallowFlipOver )
const osg::Vec3d& localUp, bool /*disallowFlipOver*/ )
{
// right direction
osg::Vec3d right1 = forward ^ localUp;
@@ -826,7 +827,7 @@ bool StandardManipulator::setCenterByMousePointerIntersection( const GUIEventAda
If there is a hit, animation is started and true is returned.
Otherwise, the method returns false.*/
bool StandardManipulator::startAnimationByMousePointerIntersection(
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us )
const osgGA::GUIEventAdapter& /*ea*/, osgGA::GUIActionAdapter& /*us*/ )
{
return false;
}