From David Callu, warning fixes and removal of spaces at end of lines.
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@@ -704,7 +704,7 @@ void ViewDependentShadowMap::cleanSceneGraph()
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OSG_INFO<<"ViewDependentShadowMap::cleanSceneGraph()"<<std::endl;
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}
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ViewDependentShadowMap::ViewDependentData* ViewDependentShadowMap::createViewDependentData(osgUtil::CullVisitor* cv)
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ViewDependentShadowMap::ViewDependentData* ViewDependentShadowMap::createViewDependentData(osgUtil::CullVisitor* /*cv*/)
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{
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return new ViewDependentData(this);
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}
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@@ -804,7 +804,7 @@ void ViewDependentShadowMap::cull(osgUtil::CullVisitor& cv)
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if (minZNear>maxZFar) minZNear = maxZFar*settings->getMinimumShadowMapNearFarRatio();
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//OSG_NOTICE<<"maxZFar "<<maxZFar<<std::endl;
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Frustum frustum(&cv, minZNear, maxZFar);
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// return compute near far mode back to it's original settings
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@@ -1963,7 +1963,7 @@ struct RenderLeafBounds
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double min_z, max_z;
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};
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bool ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera)
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bool ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& /*positionedLight*/, osg::Camera* camera)
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{
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const ShadowSettings* settings = getShadowedScene()->getShadowSettings();
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@@ -2347,7 +2347,7 @@ osg::StateSet* ViewDependentShadowMap::selectStateSetForRenderingShadow(ViewDepe
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osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet();
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUnfiromsAndProgramMutex);
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vdd.getStateSet()->clear();
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vdd.getStateSet()->setTextureAttributeAndModes(0, _fallbackBaseTexture.get(), osg::StateAttribute::ON);
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@@ -2416,7 +2416,7 @@ osg::StateSet* ViewDependentShadowMap::selectStateSetForRenderingShadow(ViewDepe
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return vdd.getStateSet();
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}
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void ViewDependentShadowMap::resizeGLObjectBuffers(unsigned int maxSize)
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void ViewDependentShadowMap::resizeGLObjectBuffers(unsigned int /*maxSize*/)
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{
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// the way that ViewDependentData is mapped shouldn't
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}
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