Various fixes to the flt loader, and knock on changes to the osgUtil::Optimizer

to better support removal of seperate osg::Geometry instances where they
share the same state and bindings.
This commit is contained in:
Robert Osfield
2002-07-18 00:53:03 +00:00
parent 735b9d2318
commit 09bdb10af5
15 changed files with 609 additions and 230 deletions

View File

@@ -1,4 +1,5 @@
#include <osg/Geometry>
#include <osg/Notify>
using namespace osg;
@@ -40,12 +41,18 @@ Array* Geometry::getTexCoordArray(unsigned int unit)
else return 0;
}
const Array* Geometry::getTexCoordArray(unsigned int unit) const
{
if (unit<_texCoordList.size()) return _texCoordList[unit].get();
else return 0;
}
void Geometry::drawImmediateMode(State& state)
{
if (!_vertexArray.valid()) return;
// set up the vertex arrays.
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->dataPointer());
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
// set up texture coordinates.
unsigned int i;
@@ -53,7 +60,7 @@ void Geometry::drawImmediateMode(State& state)
{
Array* array = _texCoordList[i].get();
if (array)
state.setTexCoordPointer(i,array->dataSize(),array->dataType(),0,array->dataPointer());
state.setTexCoordPointer(i,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
else
state.disableTexCoordPointer(i);
}
@@ -96,19 +103,19 @@ void Geometry::drawImmediateMode(State& state)
{
case(Array::UByte4ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 4;
break;
}
case(Array::Vec3ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 12;
break;
}
case(Array::Vec4ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 16;
break;
}
@@ -146,7 +153,7 @@ void Geometry::drawImmediateMode(State& state)
state.disableColorPointer();
break;
case(BIND_PER_VERTEX):
if (colorPointer) state.setColorPointer(_colorArray->dataSize(),_colorArray->dataType(),0,colorPointer);
if (colorPointer) state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
else state.disableColorPointer();
}
@@ -255,3 +262,148 @@ const bool Geometry::computeBound() const
return _bbox.valid();
}
bool Geometry::verifyBindings() const
{
switch(_normalBinding)
{
case(BIND_OFF):
if (_normalArray.valid() && _normalArray->getNumElements()>0) return false;
break;
case(BIND_OVERALL):
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=1) return false;
break;
case(BIND_PER_PRIMITIVE):
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=_primitives.size()) return false;
break;
case(BIND_PER_VERTEX):
if (_vertexArray.valid())
{
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (_normalArray.valid() && _normalArray->getNumElements()>0) return false;
break;
}
switch(_colorBinding)
{
case(BIND_OFF):
if (_colorArray.valid() && _colorArray->getNumElements()>0) return false;
break;
case(BIND_OVERALL):
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=1) return false;
break;
case(BIND_PER_PRIMITIVE):
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=_primitives.size()) return false;
break;
case(BIND_PER_VERTEX):
if (_vertexArray.valid())
{
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (_colorArray.valid() && _colorArray->getNumElements()>0) return false;
break;
}
for(TexCoordArrayList::const_iterator itr=_texCoordList.begin();
itr!=_texCoordList.end();
++itr)
{
const Array* array = itr->get();
if (_vertexArray.valid())
{
if (array && array->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (array && array->getNumElements()>0) return false;
}
return true;
}
void Geometry::computeCorrectBindingsAndArraySizes()
{
if (verifyBindings()) return;
if (!_vertexArray.valid() || _vertexArray->empty())
{
// no vertex array so switch everything off.
_vertexArray = 0;
_colorArray = 0;
_colorBinding = BIND_OFF;
_normalArray = 0;
_normalBinding = BIND_OFF;
_texCoordList.clear();
notify(INFO)<<"Info: remove redundent attribute arrays from empty osg::Geometry"<<std::endl;
return;
}
switch(_normalBinding)
{
case(BIND_OFF):
if (_normalArray.valid()) _normalArray = 0;
break;
case(BIND_OVERALL):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()==0)
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>1)
{
// trim the array down to 1 element long.
_normalArray->erase(_normalArray->begin()+1,_normalArray->end());
}
break;
case(BIND_PER_PRIMITIVE):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()<_primitives.size())
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>_primitives.size())
{
// trim the array down to size of the number of primitives.
_normalArray->erase(_normalArray->begin()+_primitives.size(),_normalArray->end());
}
break;
case(BIND_PER_VERTEX):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()<_vertexArray->getNumElements())
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>_vertexArray->getNumElements())
{
// trim the array down to size of the number of primitives.
_normalArray->erase(_normalArray->begin()+_vertexArray->getNumElements(),_normalArray->end());
}
break;
}
// TODO colours and tex coords.
}