From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-13 10:43:56 +00:00
parent 166c49eedd
commit 0a1db3d6fc
60 changed files with 110 additions and 110 deletions

View File

@@ -41,7 +41,7 @@
// A simple demo demonstrating planar reflections using multiple renderings
// of a subgraph, overriding of state attribures and use of the stencil buffer.
//
// The multipass system implemented here is a variation if Mark Kilgard's
// The multipass system implemented here is a variation of Mark Kilgard's
// paper "Improving Shadows and Reflections via the Stencil Buffer" which
// can be found on the developer parts of the NVidia web site.
//
@@ -52,7 +52,7 @@
// world poking through the mirror to be seen in the final rendering and
// also obscures the world correctly when on the reverse side of the mirror.
// Although there is still some unresolved issue with the clip plane needing
// to be flipped when looking at the reverse side of the mirror. Niether
// to be flipped when looking at the reverse side of the mirror. Neither
// of these issues are mentioned in the Mark's paper, but trip us up when
// we apply them.
@@ -322,7 +322,7 @@ osg::Node* createMirroredScene(osg::Node* model)
//
// create the viewer
// load a model
// decoate the model so it renders using a multipass stencil buffer technique for planar reflections.
// decorate the model so it renders using a multipass stencil buffer technique for planar reflections.
// release the viewer
// run main loop.
//