From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
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@@ -41,7 +41,7 @@
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// A simple demo demonstrating planar reflections using multiple renderings
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// of a subgraph, overriding of state attribures and use of the stencil buffer.
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//
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// The multipass system implemented here is a variation if Mark Kilgard's
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// The multipass system implemented here is a variation of Mark Kilgard's
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// paper "Improving Shadows and Reflections via the Stencil Buffer" which
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// can be found on the developer parts of the NVidia web site.
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//
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@@ -52,7 +52,7 @@
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// world poking through the mirror to be seen in the final rendering and
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// also obscures the world correctly when on the reverse side of the mirror.
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// Although there is still some unresolved issue with the clip plane needing
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// to be flipped when looking at the reverse side of the mirror. Niether
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// to be flipped when looking at the reverse side of the mirror. Neither
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// of these issues are mentioned in the Mark's paper, but trip us up when
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// we apply them.
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@@ -322,7 +322,7 @@ osg::Node* createMirroredScene(osg::Node* model)
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//
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// create the viewer
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// load a model
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// decoate the model so it renders using a multipass stencil buffer technique for planar reflections.
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// decorate the model so it renders using a multipass stencil buffer technique for planar reflections.
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// release the viewer
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// run main loop.
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//
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