From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
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@@ -132,7 +132,7 @@ class OSG_EXPORT State : public Referenced
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/** Set the current OpenGL context uniqueID.
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* The ContextID is used by classes like osg::StateAttribute's and osg::Drawable's to
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* help manage seperate OpenGL objects, such as display lists, vertex buffer objects
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* help manage separate OpenGL objects, such as display lists, vertex buffer objects
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* and texture object for each graphics context. The ContextID simply acts as an index
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* into arrays that these classes maintain for the purpose of storing GL object handles.
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*
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@@ -1461,9 +1461,9 @@ class OSG_EXPORT State : public Referenced
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enum CheckForGLErrors
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{
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/** NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this
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is the fastest option since checking for errors does incurr a small overhead.*/
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is the fastest option since checking for errors does incur a small overhead.*/
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NEVER_CHECK_GL_ERRORS,
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/** ONCE_PER_FRAME means that OpenGl errors will be checked for once per
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/** ONCE_PER_FRAME means that OpenGL errors will be checked for once per
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frame, the overhead is still small, but at least OpenGL errors that are occurring
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will be caught, the reporting isn't fine grained enough for debugging purposes.*/
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ONCE_PER_FRAME,
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