From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-13 10:43:56 +00:00
parent 166c49eedd
commit 0a1db3d6fc
60 changed files with 110 additions and 110 deletions

View File

@@ -132,7 +132,7 @@ class OSG_EXPORT State : public Referenced
/** Set the current OpenGL context uniqueID.
* The ContextID is used by classes like osg::StateAttribute's and osg::Drawable's to
* help manage seperate OpenGL objects, such as display lists, vertex buffer objects
* help manage separate OpenGL objects, such as display lists, vertex buffer objects
* and texture object for each graphics context. The ContextID simply acts as an index
* into arrays that these classes maintain for the purpose of storing GL object handles.
*
@@ -1461,9 +1461,9 @@ class OSG_EXPORT State : public Referenced
enum CheckForGLErrors
{
/** NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this
is the fastest option since checking for errors does incurr a small overhead.*/
is the fastest option since checking for errors does incur a small overhead.*/
NEVER_CHECK_GL_ERRORS,
/** ONCE_PER_FRAME means that OpenGl errors will be checked for once per
/** ONCE_PER_FRAME means that OpenGL errors will be checked for once per
frame, the overhead is still small, but at least OpenGL errors that are occurring
will be caught, the reporting isn't fine grained enough for debugging purposes.*/
ONCE_PER_FRAME,