From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-13 10:43:56 +00:00
parent 166c49eedd
commit 0a1db3d6fc
60 changed files with 110 additions and 110 deletions

View File

@@ -1603,7 +1603,7 @@ void ConvexPolyhedron::extrude( const osg::Vec3d & offset )
double dotOffset0 = edgeFaces[0]->plane.getNormal() * offset;
double dotOffset1 = edgeFaces[1]->plane.getNormal() * offset;
#endif
//Select orthogonal faces and vertices appropriate for offseting
//Select orthogonal faces and vertices appropriate for offsetting
if( (dotOffset0 == 0.0 && dotOffset1 < 0.0) ||
(dotOffset1 == 0.0 && dotOffset0 < 0.0) )
{

View File

@@ -49,9 +49,9 @@ DebugShadowMap::DebugShadowMap():
// Why this fancy 24 bit depth to 24 bit rainbow colors shader ?
//
// Depth values cannot be easily cast on color component because they are:
// a) 24 or 32 bit and we loose lots of precision when cast on 8 bit
// a) 24 or 32 bit and we lose lots of precision when cast on 8 bit
// b) depth value distribution is non linear due to projection division
// when cast on componenent color there is usually very minor shade variety
// when cast on component color there is usually very minor shade variety
// and its often difficult to notice that there is anything in the buffer
//
// Shader looks complex but it is used only for debug head-up rectangle

View File

@@ -50,26 +50,26 @@ ShadowTechnique::~ShadowTechnique()
void ShadowTechnique::init()
{
OSG_NOTICE<<className()<<"::init() not implemened yet"<<std::endl;
OSG_NOTICE<<className()<<"::init() not implemented yet"<<std::endl;
_dirty = false;
}
void ShadowTechnique::update(osg::NodeVisitor& nv)
{
OSG_NOTICE<<className()<<"::update(osg::NodeVisitor&) not implemened yet."<<std::endl;
OSG_NOTICE<<className()<<"::update(osg::NodeVisitor&) not implemented yet."<<std::endl;
_shadowedScene->osg::Group::traverse(nv);
}
void ShadowTechnique::cull(osgUtil::CullVisitor& cv)
{
OSG_NOTICE<<className()<<"::cull(osgUtl::CullVisitor&) not implemened yet."<<std::endl;
OSG_NOTICE<<className()<<"::cull(osgUtl::CullVisitor&) not implemented yet."<<std::endl;
_shadowedScene->osg::Group::traverse(cv);
}
void ShadowTechnique::cleanSceneGraph()
{
OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemened yet."<<std::endl;
OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemented yet."<<std::endl;
}
void ShadowTechnique::traverse(osg::NodeVisitor& nv)

View File

@@ -111,7 +111,7 @@ void ShadowVolume::init()
}
else
{
OSG_NOTICE<<"STENCIL_TWO_PASSES selecteted"<<std::endl;
OSG_NOTICE<<"STENCIL_TWO_PASSES selected"<<std::endl;
osg::StateSet* ss_sv1 = geode->getOrCreateStateSet();
ss_sv1->setRenderBinDetails(shadowVolumeBin, "RenderBin");
@@ -351,6 +351,6 @@ void ShadowVolume::cull(osgUtil::CullVisitor& cv)
void ShadowVolume::cleanSceneGraph()
{
OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemened yet, but almost."<<std::endl;
OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemented yet, but almost."<<std::endl;
}

View File

@@ -1164,7 +1164,7 @@ void ViewDependentShadowMap::createShaders()
unsigned int _baseTextureUnit = 0;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUnfiromsAndProgramMutex);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUniformsAndProgramMutex);
_shadowCastingStateSet = new osg::StateSet;
@@ -2346,7 +2346,7 @@ osg::StateSet* ViewDependentShadowMap::selectStateSetForRenderingShadow(ViewDepe
osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet();
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUnfiromsAndProgramMutex);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUniformsAndProgramMutex);
vdd.getStateSet()->clear();