diff --git a/examples/osgshadercomposition/osgshadercomposition.cpp b/examples/osgshadercomposition/osgshadercomposition.cpp index b14c32eda..aaabdaa9c 100644 --- a/examples/osgshadercomposition/osgshadercomposition.cpp +++ b/examples/osgshadercomposition/osgshadercomposition.cpp @@ -82,7 +82,7 @@ osg::Node* createNewShaderCompositionScene(osg::ArgumentParser& arguments) // shader calling the lighting function per vertex osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; pat->setPosition(position); - pat->getOrCreateStateSet()->setDefine("GL_LIGHTING"); + pat->getOrCreateStateSet()->setDefine("LIGHTING"); pat->addChild(node.get()); @@ -99,7 +99,7 @@ osg::Node* createNewShaderCompositionScene(osg::ArgumentParser& arguments) // the fragment shader to read the texture of unit 0 (provided by the "texture0" uniform above. osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; pat->setPosition(position); - pat->getOrCreateStateSet()->setDefine("GL_TEXTURE_2D"); + pat->getOrCreateStateSet()->setDefine("TEXTURE_2D"); pat->addChild(node.get()); @@ -113,8 +113,8 @@ osg::Node* createNewShaderCompositionScene(osg::ArgumentParser& arguments) // fourth subgraph, enable texturing and lighting osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; pat->setPosition(position); - pat->getOrCreateStateSet()->setDefine("GL_LIGHTING"); - pat->getOrCreateStateSet()->setDefine("GL_TEXTURE_2D"); + pat->getOrCreateStateSet()->setDefine("LIGHTING"); + pat->getOrCreateStateSet()->setDefine("TEXTURE_2D"); pat->addChild(node.get()); @@ -127,8 +127,8 @@ osg::Node* createNewShaderCompositionScene(osg::ArgumentParser& arguments) // fourth subgraph, enable texturing and lighting osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; pat->setPosition(position); - pat->getOrCreateStateSet()->setDefine("GL_LIGHTING"); - pat->getOrCreateStateSet()->setDefine("GL_TEXTURE_2D"); + pat->getOrCreateStateSet()->setDefine("LIGHTING"); + pat->getOrCreateStateSet()->setDefine("TEXTURE_2D"); pat->getOrCreateStateSet()->setDefine("VERTEX_FUNC(v)", "vec4(v.x, v.y, v.z * sin(osg_SimulationTime), v.w)"); pat->addChild(node.get());