Added support for automatic scaling of text to screen coords. Optimized

the text implementation to provide better speed, especially by using the
alignement to screen option.

Deprecated the Text::setFontSize(,) method, which is now being replaced
by setFontResolution(,)

Fixed typos in Texture*.cpp.

Removed old deprecated methods from osg headers.
This commit is contained in:
Robert Osfield
2003-04-30 11:40:17 +00:00
parent 821313d102
commit 0ab467483f
15 changed files with 366 additions and 225 deletions

View File

@@ -192,24 +192,6 @@ class SG_EXPORT Drawable : public Object
/** Get the non const UpdateCallback.*/
UpdateCallback* getUpdateCallback() { return _updateCallback.get(); }
#ifdef USE_DEPRECATED_API
struct AppCallback : public UpdateCallback
{
/** do customized app code.*/
virtual void app(osg::NodeVisitor *visitor, osg::Drawable* drawable) = 0;
virtual void update(osg::NodeVisitor *visitor, osg::Drawable* drawable) { app(visitor,drawable); }
};
/** deprecated.*/
void setAppCallback(AppCallback* ac) { setUpdateCallback(ac); }
/** deprecated.*/
AppCallback* getAppCallback() { return getUpdateCallback(); }
/** deprecated.*/
const AppCallback* getAppCallback() const { return getUpdateCallback(); }
#endif
struct CullCallback : public virtual osg::Referenced
{

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@@ -17,7 +17,7 @@
// define used to include in API which is being fazed out
// if you can compile your apps with this turned off you are
// well placed for compatablity with future versions.
//#define USE_DEPRECATED_API
#define USE_DEPRECATED_API
#if defined(_MSC_VER)
#pragma warning( disable : 4244 )
@@ -56,13 +56,4 @@
#endif
#endif
#ifdef USE_DEPRECATED_API
#define osgNew new
#define osgDelete delete
#define osgFree free
#define osgMalloc malloc
#endif
#endif

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@@ -135,17 +135,6 @@ class SG_EXPORT Node : public Object
/** Get const update node callback, called during update traversal. */
inline const NodeCallback* getUpdateCallback() const { return _updateCallback.get(); }
#ifdef USE_DEPRECATED_API
/** deprecated. */
void setAppCallback(NodeCallback* nc) { setUpdateCallback(nc); }
/** deprecated. */
inline NodeCallback* getAppCallback() { return getUpdateCallback(); }
/** deprecated. */
inline const NodeCallback* getAppCallback() const { return getUpdateCallback(); }
#endif
/** Get the number of Children of this node which require App traversal,
* since they have an AppCallback attached to them or their children.*/
inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }

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@@ -89,10 +89,10 @@ class SG_EXPORT Texture2D : public Texture
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
@@ -132,7 +132,7 @@ class SG_EXPORT Texture2D : public Texture
mutable GLsizei _textureWidth, _textureHeight;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
mutable GLsizei _numMipmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;

View File

@@ -99,10 +99,10 @@ class SG_EXPORT TextureCubeMap : public Texture
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
@@ -162,7 +162,7 @@ class SG_EXPORT TextureCubeMap : public Texture
mutable GLsizei _textureWidth, _textureHeight;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
mutable GLsizei _numMipmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;