Added support for automatic scaling of text to screen coords. Optimized
the text implementation to provide better speed, especially by using the alignement to screen option. Deprecated the Text::setFontSize(,) method, which is now being replaced by setFontResolution(,) Fixed typos in Texture*.cpp. Removed old deprecated methods from osg headers.
This commit is contained in:
@@ -14,12 +14,91 @@
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#include <osg/GL>
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#include <osg/Math>
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#include <osgUtil/CullVisitor>
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#include <osgText/Text>
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#include "DefaultFont.h"
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using namespace osgText;
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struct TextCullCallback : public osg::Drawable::CullCallback
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{
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TextCullCallback(osgText::Text* text):
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_firstTimeToInitEyePoint(true),
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_previousWidth(0),
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_previousHeight(0),
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_text(text) {}
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/** do customized cull code.*/
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virtual bool cull(osg::NodeVisitor *nv, osg::Drawable*, osg::State*) const
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{
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osgUtil::CullVisitor* cs = static_cast<osgUtil::CullVisitor*>(nv);
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if (!cs) return false;
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int width = _previousWidth;
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int height = _previousHeight;
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osg::Viewport* viewport = cs->getViewport();
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if (viewport)
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{
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width = viewport->width();
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height = viewport->height();
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}
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osg::Vec3 eyePoint = cs->getEyeLocal();
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bool doUpdate = _firstTimeToInitEyePoint;
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if (!_firstTimeToInitEyePoint)
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{
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osg::Vec3 dv = _previousEyePoint-eyePoint;
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if (dv.length2()>_text->getAutoUpdateEyeMovementTolerance()*(eyePoint-_text->getPosition()).length2())
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{
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doUpdate = true;
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}
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else if (width!=_previousWidth || height!=_previousHeight)
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{
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doUpdate = true;
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}
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}
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_firstTimeToInitEyePoint = false;
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if (doUpdate)
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{
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if (_text->getAutoScaleToScreen())
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{
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float size = 1.0f/cs->pixelSize(_text->getPosition(),1.0f);
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_text->setScale(size);
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}
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if (_text->getAutoRotateToScreen())
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{
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osg::Quat rotation;
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rotation.set(cs->getModelViewMatrix());
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_text->setRotation(rotation.inverse());
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}
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_previousEyePoint = eyePoint;
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_previousWidth = width;
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_previousHeight = height;
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}
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return false;
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}
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mutable bool _firstTimeToInitEyePoint;
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mutable osg::Vec3 _previousEyePoint;
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mutable int _previousWidth;
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mutable int _previousHeight;
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mutable osgText::Text* _text;
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};
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Text::Text():
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_fontWidth(32),
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_fontHeight(32),
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@@ -28,8 +107,11 @@ Text::Text():
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_maximumWidth(0.0f),
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_maximumHeight(0.0f),
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_alignment(BASE_LINE),
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_axisAlignment(XY_PLANE),
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_rotation(),
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_scale(1.0f),
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_autoUpdateEyeMovementTolerance(0.0f),
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_autoRotateToScreen(false),
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_autoScaleToScreen(false),
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_layout(LEFT_TO_RIGHT),
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_color(1.0f,1.0f,1.0f,1.0f),
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_drawMode(TEXT)
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@@ -49,12 +131,17 @@ Text::Text(const Text& text,const osg::CopyOp& copyop):
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_text(text._text),
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_position(text._position),
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_alignment(text._alignment),
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_axisAlignment(text._axisAlignment),
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_rotation(text._rotation),
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_scale(text._scale),
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_autoUpdateEyeMovementTolerance(text._autoUpdateEyeMovementTolerance),
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_autoRotateToScreen(text._autoRotateToScreen),
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_autoScaleToScreen(text._autoScaleToScreen),
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_layout(text._layout),
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_color(text._color),
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_drawMode(text._drawMode)
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{
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setUpAutoCallback();
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computeGlyphRepresentation();
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}
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Text::~Text()
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@@ -75,7 +162,7 @@ void Text::setFont(const std::string& fontfile)
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setFont(readFontFile(fontfile));
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}
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void Text::setFontSize(unsigned int width, unsigned int height)
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void Text::setFontResolution(unsigned int width, unsigned int height)
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{
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_fontWidth = width;
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_fontHeight = height;
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@@ -142,8 +229,28 @@ void Text::setAlignment(AlignmentType alignment)
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void Text::setAxisAlignment(AxisAlignment axis)
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{
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_axisAlignment = axis;
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computePositions();
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switch(axis)
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{
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case XZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f)));
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break;
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case YZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))*
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osg::Quat(osg::inDegrees(90.0f),osg::Vec3(0.0f,0.0f,1.0f)));
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break;
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case XY_PLANE:
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setRotation(osg::Quat()); // nop - already on XY plane.
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break;
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case SCREEN:
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setAutoRotateToScreen(true);
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break;
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}
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}
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void Text::setAutoRotateToScreen(bool autoRotateToScreen)
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{
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_autoRotateToScreen = autoRotateToScreen;
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setUpAutoCallback();
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}
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void Text::setRotation(const osg::Quat& quat)
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@@ -152,6 +259,31 @@ void Text::setRotation(const osg::Quat& quat)
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computePositions();
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}
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void Text::setAutoScaleToScreen(bool autoScaleToScreen)
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{
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_autoScaleToScreen = autoScaleToScreen;
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setUpAutoCallback();
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}
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void Text::setScale(float scale)
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{
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_scale = scale;
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setUpAutoCallback();
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computePositions();
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}
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void Text::setUpAutoCallback()
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{
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if (_autoRotateToScreen || _autoScaleToScreen)
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{
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if (!getCullCallback())
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{
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setCullCallback(new TextCullCallback(this));
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}
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}
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else setCullCallback(0);
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}
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void Text::setLayout(Layout layout)
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{
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_layout = layout;
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@@ -169,33 +301,10 @@ bool Text::computeBound() const
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if (_textBB.valid())
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{
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if (_axisAlignment==SCREEN)
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{
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// build a sphere around the text box, centerd at the offset point.
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float maxlength2 = (_textBB.corner(0)-_offset).length2();
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float length2 = (_textBB.corner(1)-_offset).length2();
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maxlength2 = osg::maximum(maxlength2,length2);
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length2 = (_textBB.corner(2)-_offset).length2();
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maxlength2 = osg::maximum(maxlength2,length2);
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length2 = (_textBB.corner(3)-_offset).length2();
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maxlength2 = osg::maximum(maxlength2,length2);
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float radius = sqrtf(maxlength2);
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osg::Vec3 center(_position);
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_bbox.set(center.x()-radius,center.y()-radius,center.z()-radius,
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center.x()+radius,center.y()+radius,center.z()+radius);
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}
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else
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{
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
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}
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
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_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
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}
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_bbox_computed = true;
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@@ -384,7 +493,7 @@ void Text::computeGlyphRepresentation()
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{
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const GlyphQuads& glyphquad = titr->second;
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for(GlyphQuads::Coords::const_iterator citr = glyphquad._coords.begin();
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for(GlyphQuads::Coords2::const_iterator citr = glyphquad._coords.begin();
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citr != glyphquad._coords.end();
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++citr)
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{
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@@ -421,32 +530,47 @@ void Text::computePositions()
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case RIGHT_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin()),0.0f,0.0f); break;
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}
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// adjust offset for axis alignment
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switch(_axisAlignment)
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if (_scale!=1.0f || !_rotation.zeroRotation())
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{
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case XZ_PLANE: _offset.set(_offset.x(),-_offset.z(),_offset.y()); break;
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case YZ_PLANE: _offset.set(_offset.z(),_offset.x(),_offset.y()); break;
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case XY_PLANE: break; // nop - already on XY plane.
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case SCREEN: break; // nop - need to account for rotation in draw as it depends on ModelView _matrix.
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_matrix.makeTranslate(-_offset);
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if (_scale!=1.0f)
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_matrix.postMult(osg::Matrix::scale(_scale,_scale,_scale));
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if (!_rotation.zeroRotation())
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_matrix.postMult(osg::Matrix::rotate(_rotation));
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_matrix.postMult(osg::Matrix::translate(_position));
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}
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else
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{
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_matrix.makeTranslate(_position-_offset);
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}
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_matrix.makeTranslate(_position-_offset);
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switch(_axisAlignment)
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// now apply matrix to the glyphs.
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for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
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titr!=_textureGlyphQuadMap.end();
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++titr)
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{
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case XZ_PLANE: _matrix.preMult(osg::Matrix::rotate(osg::inDegrees(90.0f),1.0f,0.0f,0.0f)); break;
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case YZ_PLANE: _matrix.preMult(osg::Matrix::rotate(osg::inDegrees(90.0f),1.0f,0.0f,0.0f)*osg::Matrix::rotate(osg::inDegrees(90.0f),0.0f,0.0f,1.0f)); break;
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case XY_PLANE: break; // nop - already on XY plane.
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case SCREEN: break; // nop - need to account for rotation in draw as it depends on ModelView _matrix.
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GlyphQuads& glyphquad = titr->second;
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GlyphQuads::Coords2& coords2 = glyphquad._coords;
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
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unsigned int numCoords = coords2.size();
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if (numCoords!=transformedCoords.size())
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{
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transformedCoords.resize(numCoords);
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}
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for(unsigned int i=0;i<numCoords;++i)
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{
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transformedCoords[i] = osg::Vec3(coords2[i].x(),coords2[i].y(),0.0f)*_matrix;
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}
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}
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if (_axisAlignment!=SCREEN && !_rotation.zeroRotation())
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{
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osg::Matrix matrix;
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_rotation.get(matrix);
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_matrix.preMult(matrix);
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}
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_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),_matrix);
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_normal.normalize();
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dirtyBound();
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}
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@@ -455,30 +579,8 @@ void Text::computePositions()
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void Text::drawImplementation(osg::State& state) const
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{
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glPushMatrix();
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// draw part.
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glMultMatrixf(_matrix.ptr());
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if (_axisAlignment==SCREEN)
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{
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osg::Matrix mv = state.getModelViewMatrix();
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mv.setTrans(0.0f,0.0f,0.0f);
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osg::Matrix mat3x3;
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mat3x3.invert(mv);
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glMultMatrixf(mat3x3.ptr());
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if (!_rotation.zeroRotation())
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{
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osg::Matrix matrix;
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_rotation.get(matrix);
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glMultMatrixf(matrix.ptr());
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}
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}
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glNormal3f(0.0f,0.0,1.0f);
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glNormal3fv(_normal.ptr());
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glColor4fv(_color.ptr());
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if (_drawMode & TEXT)
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@@ -495,7 +597,7 @@ void Text::drawImplementation(osg::State& state) const
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const GlyphQuads& glyphquad = titr->second;
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state.setVertexPointer( 2, GL_FLOAT, 0, &(glyphquad._coords.front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(glyphquad._transformedCoords.front()));
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state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
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glDrawArrays(GL_QUADS,0,glyphquad._coords.size());
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@@ -509,13 +611,19 @@ void Text::drawImplementation(osg::State& state) const
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if (_textBB.valid())
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{
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state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
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osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
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osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
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osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
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osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
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glColor4f(1.0f,1.0f,0.0f,1.0f);
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glBegin(GL_LINE_LOOP);
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glVertex3f(_textBB.xMin(),_textBB.yMin(),_textBB.zMin());
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glVertex3f(_textBB.xMax(),_textBB.yMin(),_textBB.zMin());
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glVertex3f(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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glVertex3f(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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glVertex3fv(c00.ptr());
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glVertex3fv(c10.ptr());
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glVertex3fv(c11.ptr());
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glVertex3fv(c01.ptr());
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glEnd();
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}
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}
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@@ -523,23 +631,27 @@ void Text::drawImplementation(osg::State& state) const
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if (_drawMode & ALIGNMENT)
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{
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glColor4f(1.0f,0.0f,1.0f,1.0f);
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glTranslatef(_offset.x(),_offset.y(),_offset.z());
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float cursorsize = _characterHeight*0.5f*_scale;
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osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*_matrix);
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osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*_matrix);
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osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*_matrix);
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osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*_matrix);
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state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
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float cursorsize = _characterHeight*0.5f;
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glBegin(GL_LINES);
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glVertex3f(-cursorsize,0.0f,0.0f);
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glVertex3f(cursorsize,0.0f,0.0f);
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glVertex3f(0.0f,-cursorsize,0.0f);
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glVertex3f(0.0f,cursorsize,0.0f);
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glVertex3fv(hl.ptr());
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glVertex3fv(hr.ptr());
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glVertex3fv(vt.ptr());
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glVertex3fv(vb.ptr());
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glEnd();
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}
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glPopMatrix();
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// glPopMatrix();
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}
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void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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@@ -549,7 +661,7 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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++titr)
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{
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const GlyphQuads& glyphquad = titr->second;
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af.apply(osg::Drawable::VERTICES,glyphquad._coords.size(),&(glyphquad._coords.front()));
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af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords.size(),&(glyphquad._transformedCoords.front()));
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af.apply(osg::Drawable::TEXTURE_COORDS_0,glyphquad._texcoords.size(),&(glyphquad._texcoords.front()));
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}
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}
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@@ -563,8 +675,8 @@ void Text::accept(osg::Drawable::PrimitiveFunctor& pf) const
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const GlyphQuads& glyphquad = titr->second;
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pf.begin(GL_QUADS);
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for(GlyphQuads::Coords::const_iterator itr = glyphquad._coords.begin();
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itr!=glyphquad._coords.end();
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for(GlyphQuads::Coords3::const_iterator itr = glyphquad._transformedCoords.begin();
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itr!=glyphquad._transformedCoords.end();
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++itr)
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{
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