From Mike Weiblen, added \n newlines to inline shader program strings.
From Robert Osfield, changed tabs to spaces.
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@@ -40,9 +40,9 @@ int BM;
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void SetNoiseFrequency(int frequency)
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{
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start = 1;
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B = frequency;
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BM = B-1;
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start = 1;
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B = frequency;
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BM = B-1;
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}
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double noise1(double arg)
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