Ran fixtabs to enforce four space tabs

This commit is contained in:
Robert Osfield
2008-08-18 11:17:44 +00:00
parent 9c8e44659f
commit 0b39044666
15 changed files with 2295 additions and 2295 deletions

View File

@@ -15,162 +15,162 @@
namespace osgWidget {
std::string getFilePath(const std::string& filename) {
osgDB::FilePathList path;
osgDB::FilePathList path;
char* fp = getenv("OSGWIDGET_FILE_PATH");
osgDB::convertStringPathIntoFilePathList(fp ? fp : ".", path);
char* fp = getenv("OSGWIDGET_FILE_PATH");
osgDB::convertStringPathIntoFilePathList(fp ? fp : ".", path);
return osgDB::findFileInPath(filename, path);
return osgDB::findFileInPath(filename, path);
}
std::string generateRandomName(const std::string& base) {
static unsigned int count = 0;
std::stringstream ss;
static unsigned int count = 0;
std::stringstream ss;
ss << base << "_" << count;
count++;
ss << base << "_" << count;
count++;
return ss.str();
return ss.str();
}
osg::Matrix createInvertedYOrthoProjectionMatrix(matrix_type width, matrix_type height) {
osg::Matrix m = osg::Matrix::ortho2D(0.0f, width, 0.0f, height);
osg::Matrix s = osg::Matrix::scale(1.0f, -1.0f, 1.0f);
osg::Matrix t = osg::Matrix::translate(0.0f, -height, 0.0f);
osg::Matrix m = osg::Matrix::ortho2D(0.0f, width, 0.0f, height);
osg::Matrix s = osg::Matrix::scale(1.0f, -1.0f, 1.0f);
osg::Matrix t = osg::Matrix::translate(0.0f, -height, 0.0f);
return t * s * m;
return t * s * m;
}
osg::Camera* createOrthoCamera(matrix_type width, matrix_type height) {
osg::Camera* camera = new osg::Camera();
osg::Camera* camera = new osg::Camera();
camera->getOrCreateStateSet()->setMode(
GL_LIGHTING,
osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF
);
camera->getOrCreateStateSet()->setMode(
GL_LIGHTING,
osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF
);
camera->setProjectionMatrix(osg::Matrix::ortho2D(0.0, width, 0.0f, height));
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::POST_RENDER);
return camera;
camera->setProjectionMatrix(osg::Matrix::ortho2D(0.0, width, 0.0f, height));
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::POST_RENDER);
return camera;
}
osg::Camera* createInvertedYOrthoCamera(matrix_type width, matrix_type height) {
osg::Camera* camera = createOrthoCamera(width, height);
osg::Camera* camera = createOrthoCamera(width, height);
camera->setProjectionMatrix(createInvertedYOrthoProjectionMatrix(width, height));
return camera;
camera->setProjectionMatrix(createInvertedYOrthoProjectionMatrix(width, height));
return camera;
}
osg::Group* _createExampleCommon(osgViewer::View* view, WindowManager* wm, osg::Node* node) {
if(!wm) return 0;
if(!wm) return 0;
view->setUpViewInWindow(
0,
0,
static_cast<int>(wm->getWidth()),
static_cast<int>(wm->getHeight())
);
view->setUpViewInWindow(
0,
0,
static_cast<int>(wm->getWidth()),
static_cast<int>(wm->getHeight())
);
osg::Group* group = new osg::Group();
osg::Camera* camera = wm->createParentOrthoCamera();
osg::Group* group = new osg::Group();
osg::Camera* camera = wm->createParentOrthoCamera();
group->addChild(camera);
group->addChild(camera);
if(node) group->addChild(node);
if(node) group->addChild(node);
view->addEventHandler(new osgWidget::MouseHandler(wm));
view->addEventHandler(new osgWidget::KeyboardHandler(wm));
view->addEventHandler(new osgWidget::ResizeHandler(wm, camera));
view->addEventHandler(new osgViewer::StatsHandler());
view->addEventHandler(new osgViewer::WindowSizeHandler());
view->addEventHandler(new osgGA::StateSetManipulator(
view->getCamera()->getOrCreateStateSet()
));
view->addEventHandler(new osgWidget::MouseHandler(wm));
view->addEventHandler(new osgWidget::KeyboardHandler(wm));
view->addEventHandler(new osgWidget::ResizeHandler(wm, camera));
view->addEventHandler(new osgViewer::StatsHandler());
view->addEventHandler(new osgViewer::WindowSizeHandler());
view->addEventHandler(new osgGA::StateSetManipulator(
view->getCamera()->getOrCreateStateSet()
));
wm->resizeAllWindows();
return group;
wm->resizeAllWindows();
return group;
}
int createExample(osgViewer::Viewer& viewer, WindowManager* wm, osg::Node* node) {
osg::Group* group = _createExampleCommon(&viewer, wm, node);
osg::Group* group = _createExampleCommon(&viewer, wm, node);
viewer.setSceneData(group);
viewer.setSceneData(group);
return viewer.run();
return viewer.run();
}
// TODO: This function is totally broken; I don't really have any idea of how to do this.
// Incredibly frustrating stuff.
int createCompositeExample(
osgViewer::CompositeViewer& viewer,
osgViewer::View* view,
WindowManager* wm,
osg::Node* node
osgViewer::CompositeViewer& viewer,
osgViewer::View* view,
WindowManager* wm,
osg::Node* node
) {
osg::Group* group = _createExampleCommon(view, wm, node);
osg::MatrixTransform* watcher = new osg::MatrixTransform();
osg::Group* group = _createExampleCommon(view, wm, node);
osg::MatrixTransform* watcher = new osg::MatrixTransform();
watcher->addChild(wm);
watcher->addChild(wm);
// Setup the main 2D view.
viewer.addView(view);
// Setup the main 2D view.
viewer.addView(view);
view->setSceneData(group);
view->setSceneData(group);
// The view that "watches" the main view.
osgViewer::View* viewWatcher = new osgViewer::View();
// The view that "watches" the main view.
osgViewer::View* viewWatcher = new osgViewer::View();
viewer.addView(viewWatcher);
viewer.addView(viewWatcher);
int w = static_cast<int>(wm->getWidth());
int h = static_cast<int>(wm->getHeight());
viewWatcher->setUpViewInWindow(0, 0, w, h);
int w = static_cast<int>(wm->getWidth());
int h = static_cast<int>(wm->getHeight());
viewWatcher->setUpViewInWindow(0, 0, w, h);
// Setup our parent MatrixTransform so things look right in perspective.
watcher->setMatrix(
osg::Matrix::scale(1.0f, -1.0f, 1000.0f) *
osg::Matrix::rotate(osg::DegreesToRadians(90.0f), osg::Vec3d(1.0f, 0.0f, 0.0f))
);
// Setup our parent MatrixTransform so things look right in perspective.
watcher->setMatrix(
osg::Matrix::scale(1.0f, -1.0f, 1000.0f) *
osg::Matrix::rotate(osg::DegreesToRadians(90.0f), osg::Vec3d(1.0f, 0.0f, 0.0f))
);
watcher->getOrCreateStateSet()->setAttributeAndModes(
new osg::Scissor(0, 0, w, h),
osg::StateAttribute::OVERRIDE
);
watcher->getOrCreateStateSet()->setAttributeAndModes(
new osg::Scissor(0, 0, w, h),
osg::StateAttribute::OVERRIDE
);
osgGA::TrackballManipulator* tb = new osgGA::TrackballManipulator();
osgGA::TrackballManipulator* tb = new osgGA::TrackballManipulator();
warn() << watcher->getMatrix() << std::endl;
warn() << watcher->getMatrix() << std::endl;
/*
const osg::BoundingSphere& bs = watcher->getBound();
/*
const osg::BoundingSphere& bs = watcher->getBound();
tb->setHomePosition(
bs.center() + osg::Vec3(0.0f, -3.5f * bs.radius(), 0.0f),
bs.center(),
osg::Vec3(0.0f, 1.0f, 0.0f)
);
*/
tb->setHomePosition(
bs.center() + osg::Vec3(0.0f, -3.5f * bs.radius(), 0.0f),
bs.center(),
osg::Vec3(0.0f, 1.0f, 0.0f)
);
*/
viewWatcher->setSceneData(watcher);
viewWatcher->setCameraManipulator(tb);
viewWatcher->setSceneData(watcher);
viewWatcher->setCameraManipulator(tb);
return viewer.run();
return viewer.run();
}
bool writeWindowManagerNode(WindowManager* wm) {
osgDB::writeNodeFile(*wm->getParent(0), "osgWidget.osg");
osgDB::writeNodeFile(*wm->getParent(0), "osgWidget.osg");
return true;
return true;
}
}