Merged changes from Nicklov Trajce and Boris Bralo.

This commit is contained in:
Robert Osfield
2003-07-23 13:34:48 +00:00
parent 7b2a0d0b06
commit 0c662e596c
46 changed files with 12403 additions and 9551 deletions

View File

@@ -18,19 +18,19 @@
#include <string.h>
/* trpage_writebuf.cpp
This source file contains the implementation of trpgMemWriteBuffer.
That is a subclass of trpgWriteBuffer, which implements an interface
definition for an object which can accept data to be written.
The Mem version is used to write (for example) a tile's worth of data.
That data can then be written to a file (or sent over the network).
You should not need to change this implementation. Simply sublcass
trpgWriteBuffer and implement all of the required methods. The
resulting class can then be used in all the places a trpgWriteBuffer
is required.
*/
This source file contains the implementation of trpgMemWriteBuffer.
That is a subclass of trpgWriteBuffer, which implements an interface
definition for an object which can accept data to be written.
The Mem version is used to write (for example) a tile's worth of data.
That data can then be written to a file (or sent over the network).
You should not need to change this implementation. Simply sublcass
trpgWriteBuffer and implement all of the required methods. The
resulting class can then be used in all the places a trpgWriteBuffer
is required.
*/
#include "trpage_io.h"
#include "trpage_swap.h"
#include <trpage_io.h>
#include <trpage_swap.h>
/* **********************
Memory Write Buffer functions
@@ -39,274 +39,286 @@
// Constructor
trpgMemWriteBuffer::trpgMemWriteBuffer(trpgEndian in_ness)
{
ness = in_ness;
cpuNess = trpg_cpu_byte_order();
data = NULL;
curLen = totLen = 0;
ness = in_ness;
cpuNess = trpg_cpu_byte_order();
data = NULL;
curLen = totLen = 0;
}
// Destructor
trpgMemWriteBuffer::~trpgMemWriteBuffer()
{
if (data)
delete [] data;
data = NULL;
if (data)
delete [] data;
data = NULL;
}
/* Length()
Return the length of the given buffer.
*/
Return the length of the given buffer.
*/
int trpgMemWriteBuffer::length() const
{
return curLen;
return curLen;
}
/* getData()
Return a pointer to the memory buffer.
*/
Return a pointer to the memory buffer.
*/
const char *trpgMemWriteBuffer::getData() const
{
return data;
return data;
}
/* Length()
Set the maximum buffer length.
*/
Set the maximum buffer length.
*/
void trpgMemWriteBuffer::setLength(unsigned int len)
{
if ((int)len > totLen) {
char *old_data = data;
int oldLen = totLen;
totLen = 2*len;
data = new char[totLen];
if ((int)len > totLen) {
char *old_data = data;
int oldLen = totLen;
totLen = 2*len;
data = new char[totLen];
if (old_data) {
memcpy(data,old_data,oldLen);
delete [] old_data;
}
}
if (old_data) {
memcpy(data,old_data,oldLen);
delete [] old_data;
}
}
}
/* append()
Append the given data to our buffer.
*/
Append the given data to our buffer.
*/
void trpgMemWriteBuffer::append(unsigned int len,const char *val)
{
if (len == 0) return;
setLength(curLen+len);
memcpy(&data[curLen],val,len);
curLen += len;
if (len == 0) return;
setLength(curLen+len);
memcpy(&data[curLen],val,len);
curLen += len;
}
/* set()
Set a specific portion of the buffer to a given value.
*/
Set a specific portion of the buffer to a given value.
*/
void trpgMemWriteBuffer::set(unsigned int pos,unsigned int len,const char *val)
{
if (len == 0) return;
if (pos+len > (unsigned int)curLen) return;
if (len == 0) return;
if (pos+len > (unsigned int)curLen) return;
memcpy(&data[pos],val,len);
memcpy(&data[pos],val,len);
}
/* --- replacement virtual functions --- */
/* Reset()
Drop whatever's being stored.
*/
Drop whatever's being stored.
*/
void trpgMemWriteBuffer::Reset()
{
curLen = 0;
curLen = 0;
}
// Add(Int32)
void trpgMemWriteBuffer::Add(int32 val)
{
if (ness != cpuNess)
val = trpg_byteswap_int(val);
append(sizeof(int32),(const char *)&val);
if (ness != cpuNess)
val = trpg_byteswap_int(val);
append(sizeof(int32),(const char *)&val);
}
// Add(int64)
void trpgMemWriteBuffer::Add(int64 val)
{
if (ness != cpuNess)
val = trpg_byteswap_llong(val);
append(sizeof(int64),(const char *)&val);
if (ness != cpuNess)
val = trpg_byteswap_long(val);
append(sizeof(int64),(const char *)&val);
}
// Add(string)
// [len] [value...]
void trpgMemWriteBuffer::Add(const char *val)
{
int32 len = (val ? strlen(val) : 0),vlen = len;
if (ness != cpuNess)
vlen = trpg_byteswap_int(vlen);
append(sizeof(int32),(const char *)&vlen);
append(len,val);
int32 len = (val ? strlen(val) : 0),vlen = len;
if (ness != cpuNess)
vlen = trpg_byteswap_int(vlen);
append(sizeof(int32),(const char *)&vlen);
append(len,val);
}
// Add(std::string)
void trpgMemWriteBuffer::Add(std::string &val)
{
Add(val.c_str());
}
// Add(float32)
void trpgMemWriteBuffer::Add(float32 val)
{
char cval[4];
if (ness != cpuNess)
trpg_byteswap_float_to_4bytes(val,cval);
else
memcpy(cval,&val,4);
char cval[4];
if (ness != cpuNess)
trpg_byteswap_float_to_4bytes(val,cval);
else
memcpy(cval,&val,4);
append(sizeof(float32),cval);
append(sizeof(float32),cval);
}
// Add(float64)
void trpgMemWriteBuffer::Add(float64 val)
{
char cval[8];
if (ness != cpuNess)
trpg_byteswap_double_to_8bytes(val,cval);
else
memcpy(cval,&val,8);
char cval[8];
if (ness != cpuNess)
trpg_byteswap_double_to_8bytes(val,cval);
else
memcpy(cval,&val,8);
append(sizeof(float64),cval);
append(sizeof(float64),cval);
}
// Add(int8)
void trpgMemWriteBuffer::Add(uint8 val)
{
// No byte swapping needed
append(sizeof(uint8),(const char *)&val);
// No byte swapping needed
append(sizeof(uint8),(const char *)&val);
}
#if (bool != int32)
//#if (bool != int32)
// Add(bool)
void trpgMemWriteBuffer::Add(bool val)
{
uint8 ival;
uint8 ival;
ival = (val ? 1 : 0);
Add(ival);
ival = (val ? 1 : 0);
Add(ival);
}
#endif
//#endif
#if (trpgDiskRef != int64)
// Add(trpgDiskRef)
void trpgMemWriteBuffer::Add(trpgDiskRef val)
{
if (ness != cpuNess)
val = trpg_byteswap_llong(val);
if (ness != cpuNess)
val = trpg_byteswap_llong(val);
append(sizeof(trpgDiskRef),(const char *)&val);
append(sizeof(trpgDiskRef),(const char *)&val);
}
#endif
// Add(trpgToken)
void trpgMemWriteBuffer::Add(trpgToken val)
{
if (ness != cpuNess)
val = trpg_byteswap_short(val);
if (ness != cpuNess)
val = trpg_byteswap_short(val);
append(sizeof(trpgToken),(const char *)&val);
append(sizeof(trpgToken),(const char *)&val);
}
// Add(tx2iPoint)
void trpgWriteBuffer::Add(const trpg2iPoint &val)
{
Add((int32)val.x);
Add((int32)val.y);
Add((int32)val.x);
Add((int32)val.y);
}
// Add(tx2dPoint)
void trpgWriteBuffer::Add(const trpg2dPoint &val)
{
Add((float64)val.x);
Add((float64)val.y);
Add((float64)val.x);
Add((float64)val.y);
}
// Add(trpg3dPoint)
void trpgWriteBuffer::Add(const trpg3dPoint &val)
{
Add((float64)val.x);
Add((float64)val.y);
Add((float64)val.z);
Add((float64)val.x);
Add((float64)val.y);
Add((float64)val.z);
}
// Add(trpgColor)
void trpgWriteBuffer::Add(const trpgColor &val)
{
Add(val.red);
Add(val.green);
Add(val.blue);
Add(val.red);
Add(val.green);
Add(val.blue);
}
// Add(std::string)
void trpgWriteBuffer::Add(const std::string &val)
{
Add(val.c_str());
}
/* Push()
Starts defining a new object.
Need to keep track of where length goes.
*/
Starts defining a new object.
Need to keep track of where length goes.
*/
void trpgMemWriteBuffer::Begin(trpgToken tok)
{
Add(tok);
lengths.push_back(curLen);
Add((int32)0);
Add(tok);
lengths.push_back(curLen);
Add((int32)0);
}
/* Push()
Pushes a level on the stack. For defining children.
*/
Pushes a level on the stack. For defining children.
*/
void trpgMemWriteBuffer::Push()
{
Add((trpgToken)TRPG_PUSH);
Add((trpgToken)TRPG_PUSH);
}
/* Pop()
Pops a level off the "stack".
*/
Pops a level off the "stack".
*/
void trpgMemWriteBuffer::Pop()
{
Add((trpgToken)TRPG_POP);
Add((trpgToken)TRPG_POP);
}
/* End()
Finished defining an object.
Write the length out where appropriate.
*/
Finished defining an object.
Write the length out where appropriate.
*/
void trpgMemWriteBuffer::End()
{
if (lengths.size() == 0)
// Note: say something clever here
return;
if (lengths.size() == 0)
// Note: say something clever here
return;
int id = lengths.size()-1;
int32 len = curLen - lengths[id];
int32 rlen = len-sizeof(int32);
if (ness != cpuNess)
rlen = trpg_byteswap_int(rlen);
set(curLen - len,sizeof(int32),(const char *)&rlen);
lengths.resize(id);
int id = lengths.size()-1;
int32 len = curLen - lengths[id];
int32 rlen = len-sizeof(int32);
if (ness != cpuNess)
rlen = trpg_byteswap_int(rlen);
set(curLen - len,sizeof(int32),(const char *)&rlen);
lengths.resize(id);
}
/* Appendable File
This class is used as a simple appendable file. It's used
for dumping tile and texture (or most anything) into.
This class is used as a simple appendable file. It's used
for dumping tile and texture (or most anything) into.
*/
trpgwAppFile::trpgwAppFile(trpgEndian inNess,const char *fileName)
{
valid = false;
ness = inNess;
cpuNess = trpg_cpu_byte_order();
valid = false;
ness = inNess;
cpuNess = trpg_cpu_byte_order();
if (!(fp = fopen(fileName,"wb")))
return;
if (!(fp = fopen(fileName,"wb")))
return;
lengthSoFar = 0;
valid = true;
lengthSoFar = 0;
valid = true;
}
trpgwAppFile::~trpgwAppFile()
{
if (fp)
fclose(fp);
valid = false;
if (fp)
fclose(fp);
valid = false;
}
// Return the amount of data written so far (in total)
@@ -318,74 +330,87 @@ int trpgwAppFile::GetLengthWritten()
// Append the given buffer to our appendable file
bool trpgwAppFile::Append(const trpgMemWriteBuffer *buf1,const trpgMemWriteBuffer *buf2)
{
if (!isValid()) return false;
if (!isValid()) return false;
// Get the total length
int totLen = buf1->length() + (buf2 ? buf2->length() : 0);
// Get the total length
int totLen = buf1->length() + (buf2 ? buf2->length() : 0);
// Write the length out
if (fwrite(&totLen,sizeof(int32),1,fp) != 1) {
valid = false;
return false;
}
// Write the length out
if (fwrite(&totLen,sizeof(int32),1,fp) != 1) {
valid = false;
return false;
}
// Write the data out
const char *data = buf1->getData();
int len = buf1->length();
if (fwrite(data,sizeof(char),len,fp) != static_cast<unsigned int>(len)) {
valid = false;
return false;
}
if (buf2) {
data = buf2->getData();
len = buf2->length();
if (fwrite(data,sizeof(char),len,fp) != static_cast<unsigned int>(len)) {
valid = false;
return false;
}
}
// Write the data out
const char *data = buf1->getData();
int len = buf1->length();
if (fwrite(data,sizeof(char),len,fp) != len) {
valid = false;
return false;
}
if (buf2) {
data = buf2->getData();
len = buf2->length();
if (fwrite(data,sizeof(char),len,fp) != len) {
valid = false;
return false;
}
}
lengthSoFar += totLen;
lengthSoFar += totLen;
return true;
return true;
}
// Append the given raw data to our appendable file
bool trpgwAppFile::Append(const char *data,int size)
{
if (!isValid()) return false;
if (!isValid()) return false;
// Write the length out
if (fwrite(&size,sizeof(int32),1,fp) != 1) {
valid = false;
return false;
}
if (!data)
return false;
// Write the data out
if (fwrite(data,sizeof(char),size,fp) != static_cast<unsigned int>(size)) {
valid = false;
return false;
}
// Write the length out
if (fwrite(&size,sizeof(int32),1,fp) != 1) {
valid = false;
return false;
}
lengthSoFar += size;
// Write the data out
if (fwrite(data,sizeof(char),size,fp) != size) {
valid = false;
return false;
}
return true;
lengthSoFar += size;
return true;
}
// Flushes the current tile file
bool trpgwAppFile::Flush()
{
// Flush the File *
if (fp)
fflush(fp);
return true;
}
// Return the current file position
int64 trpgwAppFile::Pos() const
{
if (!isValid())
return 0;
// Note: This means an appendable file is capped at 2GB
long pos = ftell(fp);
if (!isValid())
return 0;
// Note: This means an appendable file is capped at 2GB
long pos = ftell(fp);
return pos;
return pos;
}
// Validity check
bool trpgwAppFile::isValid() const
{
return valid;
return valid;
}