Implemented most of the changes required for supporting multitexturing in
the osg::State/osg::StateSet/osg::StateAttribute and related classes.
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@@ -102,7 +102,7 @@ void ClipNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeV
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itr!=_planes.end();
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++itr)
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{
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(*itr)->setStateSetModes(stateset,value);
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stateset.setAssociatedModes(itr->get(),value);
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}
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}
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