Implemented most of the changes required for supporting multitexturing in

the osg::State/osg::StateSet/osg::StateAttribute and related classes.
This commit is contained in:
Robert Osfield
2002-07-09 09:35:42 +00:00
parent 419e1360d5
commit 0c943945f7
36 changed files with 1054 additions and 593 deletions

View File

@@ -230,6 +230,73 @@ int StateSet::compare(const StateSet& rhs,bool compareAttributeContents) const
return 0;
}
int StateSet::compareModes(const ModeList& lhs,const ModeList& rhs)
{
ModeList::const_iterator lhs_mode_itr = lhs.begin();
ModeList::const_iterator rhs_mode_itr = rhs.begin();
while (lhs_mode_itr!=lhs.end() && rhs_mode_itr!=rhs.end())
{
if (lhs_mode_itr->first<rhs_mode_itr->first) return -1;
else if (rhs_mode_itr->first<lhs_mode_itr->first) return 1;
if (lhs_mode_itr->second<rhs_mode_itr->second) return -1;
else if (rhs_mode_itr->second<lhs_mode_itr->second) return 1;
++lhs_mode_itr;
++rhs_mode_itr;
}
if (lhs_mode_itr==lhs.end())
{
if (rhs_mode_itr!=rhs.end()) return -1;
}
else if (rhs_mode_itr == rhs.end()) return 1;
return 0;
}
int StateSet::compareAttributePtrs(const AttributeList& lhs,const AttributeList& rhs)
{
AttributeList::const_iterator lhs_attr_itr = lhs.begin();
AttributeList::const_iterator rhs_attr_itr = rhs.begin();
while (lhs_attr_itr!=lhs.end() && rhs_attr_itr!=rhs.end())
{
if (lhs_attr_itr->first<rhs_attr_itr->first) return -1;
else if (rhs_attr_itr->first<lhs_attr_itr->first) return 1;
if (lhs_attr_itr->second.first<rhs_attr_itr->second.first) return -1;
else if (rhs_attr_itr->second.first<lhs_attr_itr->second.first) return 1;
if (lhs_attr_itr->second.second<rhs_attr_itr->second.second) return -1;
else if (rhs_attr_itr->second.second<lhs_attr_itr->second.second) return 1;
++lhs_attr_itr;
++rhs_attr_itr;
}
if (lhs_attr_itr==lhs.end())
{
if (rhs_attr_itr!=rhs.end()) return -1;
}
else if (rhs_attr_itr == rhs.end()) return 1;
return 0;
}
int StateSet::compareAttributeContents(const AttributeList& lhs,const AttributeList& rhs)
{
AttributeList::const_iterator lhs_attr_itr = lhs.begin();
AttributeList::const_iterator rhs_attr_itr = rhs.begin();
while (lhs_attr_itr!=lhs.end() && rhs_attr_itr!=rhs.end())
{
if (lhs_attr_itr->first<rhs_attr_itr->first) return -1;
else if (rhs_attr_itr->first<lhs_attr_itr->first) return 1;
if (*(lhs_attr_itr->second.first)<*(rhs_attr_itr->second.first)) return -1;
else if (*(rhs_attr_itr->second.first)<*(lhs_attr_itr->second.first)) return 1;
if (lhs_attr_itr->second.second<rhs_attr_itr->second.second) return -1;
else if (rhs_attr_itr->second.second<lhs_attr_itr->second.second) return 1;
++lhs_attr_itr;
++rhs_attr_itr;
}
if (lhs_attr_itr==lhs.end())
{
if (rhs_attr_itr!=rhs.end()) return -1;
}
else if (rhs_attr_itr == rhs.end()) return 1;
return 0;
}
void StateSet::setGlobalDefaults()
{
_renderingHint = DEFAULT_BIN;
@@ -244,30 +311,6 @@ void StateSet::setGlobalDefaults()
Material *material = osgNew Material;
material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
setAttributeAndModes(material,StateAttribute::ON);
/*
setMode(GL_LIGHTING,StateAttribute::OFF);
setMode(GL_FOG,StateAttribute::OFF);
setMode(GL_POINT_SMOOTH,StateAttribute::OFF);
setMode(GL_TEXTURE_2D,StateAttribute::OFF);
setMode(GL_TEXTURE_GEN_S,StateAttribute::OFF);
setMode(GL_TEXTURE_GEN_T,StateAttribute::OFF);
setMode(GL_TEXTURE_GEN_R,StateAttribute::OFF);
setMode(GL_TEXTURE_GEN_Q,StateAttribute::OFF);
setAttributeAndModes(osgNew AlphaFunc,StateAttribute::OFF);
setAttributeAndModes(osgNew CullFace,StateAttribute::ON);
setAttributeAndModes(osgNew FrontFace,StateAttribute::ON);
Material *material = osgNew Material;
material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
setAttributeAndModes(material,StateAttribute::ON);
setAttributeAndModes(osgNew PolygonMode,StateAttribute::OFF);
setAttributeAndModes(osgNew Transparency,StateAttribute::OFF);
setAttributeAndModes(osgNew Depth,StateAttribute::ON);
*/
}
@@ -402,45 +445,60 @@ void StateSet::merge(const StateSet& rhs)
void StateSet::setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
{
if ((value&StateAttribute::INHERIT)) setModeToInherit(mode);
else _modeList[mode] = value;
setMode(_modeList,mode,value);
}
void StateSet::setModeToInherit(const StateAttribute::GLMode mode)
{
ModeList::iterator itr = _modeList.find(mode);
if (itr!=_modeList.end())
{
_modeList.erase(itr);
}
setModeToInherit(_modeList,mode);
}
const StateAttribute::GLModeValue StateSet::getMode(const StateAttribute::GLMode mode) const
{
ModeList::const_iterator itr = _modeList.find(mode);
if (itr!=_modeList.end())
{
return itr->second;
}
else
return StateAttribute::INHERIT;
return getMode(_modeList,mode);
}
void StateSet::setAttribute(StateAttribute *attribute, const StateAttribute::OverrideValue value)
{
if (attribute)
{
if ((value&StateAttribute::INHERIT)) setAttributeToInherit(attribute->getType());
else _attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
}
if (!attribute->isTextureAttribute())
{
setAttribute(_attributeList,attribute,value);
}
else
{
notify(NOTICE)<<"Warning: texture attribute '"<<attribute->className()<<"'passed to setAttribute(attr,value), "<<std::endl;
notify(NOTICE)<<" assuming setTextureAttribute(unit=0,attr,value) instead."<<std::endl;
notify(NOTICE)<<" please change calling code to use appropriate call."<<std::endl;
setTextureAttribute(0,attribute,value);
}
}
}
void StateSet::setAttributeAndModes(StateAttribute *attribute, const StateAttribute::GLModeValue value)
{
if (attribute)
{
_attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
attribute->setStateSetModes(*this,value);
if (!attribute->isTextureAttribute())
{
if (value&StateAttribute::INHERIT)
{
setAttributeToInherit(attribute->getType());
}
else
{
setAttribute(_attributeList,attribute,value);
setAssociatedModes(_modeList,attribute,value);
}
}
else
{
notify(NOTICE)<<"Warning: texture attribute '"<<attribute->className()<<"' passed to setAttributeAndModes(attr,value), "<<std::endl;
notify(NOTICE)<<" assuming setTextureAttributeAndModes(unit=0,attr,value) instead."<<std::endl;
notify(NOTICE)<<" please change calling code to use appropriate call."<<std::endl;
setTextureAttributeAndModes(0,attribute,value);
}
}
}
@@ -449,86 +507,65 @@ void StateSet::setAttributeToInherit(const StateAttribute::Type type)
AttributeList::iterator itr = _attributeList.find(type);
if (itr!=_attributeList.end())
{
itr->second.first->setStateSetModes(*this,StateAttribute::INHERIT);
setAssociatedModes(_modeList,itr->second.first.get(),StateAttribute::INHERIT);
_attributeList.erase(itr);
}
}
StateAttribute* StateSet::getAttribute(const StateAttribute::Type type)
{
AttributeList::iterator itr = _attributeList.find(type);
if (itr!=_attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
return getAttribute(_attributeList,type);
}
const StateAttribute* StateSet::getAttribute(const StateAttribute::Type type) const
{
AttributeList::const_iterator itr = _attributeList.find(type);
if (itr!=_attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
return getAttribute(_attributeList,type);
}
const StateSet::RefAttributePair* StateSet::getAttributePair(const StateAttribute::Type type) const
{
AttributeList::const_iterator itr = _attributeList.find(type);
if (itr!=_attributeList.end())
{
return &(itr->second);
}
else
return NULL;
return getAttributePair(_attributeList,type);
}
void StateSet::setAssociatedModes(const StateAttribute* attribute, const StateAttribute::GLModeValue value)
{
setAssociatedModes(_modeList,attribute,value);
}
void StateSet::setTextureMode(unsigned int unit,const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
{
ModeList& modeList = getOrCreateTextureModeList(unit);
if ((value&StateAttribute::INHERIT)) setTextureModeToInherit(unit,mode);
else modeList[mode] = value;
setMode(getOrCreateTextureModeList(unit),mode,value);
}
void StateSet::setTextureModeToInherit(unsigned int unit,const StateAttribute::GLMode mode)
{
if (unit>=_textureModeList.size()) return;
ModeList& modeList = _textureModeList[unit];
ModeList::iterator itr = modeList.find(mode);
if (itr!=modeList.end())
{
modeList.erase(itr);
}
setModeToInherit(_textureModeList[unit],mode);
}
const StateAttribute::GLModeValue StateSet::getTextureMode(unsigned int unit,const StateAttribute::GLMode mode) const
{
if (unit>=_textureModeList.size()) return StateAttribute::INHERIT;
const ModeList& modeList = _textureModeList[unit];
ModeList::const_iterator itr = modeList.find(mode);
if (itr!=modeList.end())
{
return itr->second;
}
else
return StateAttribute::INHERIT;
return getMode(_textureModeList[unit],mode);
}
void StateSet::setTextureAttribute(unsigned int unit,StateAttribute *attribute, const StateAttribute::OverrideValue value)
{
if (attribute)
{
AttributeList& attributeList = getOrCreateTextureAttributeList(unit);
if ((value&StateAttribute::INHERIT)) setAttributeToInherit(attribute->getType());
else attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
if (attribute->isTextureAttribute())
{
setAttribute(getOrCreateTextureAttributeList(unit),attribute,value);
}
else
{
notify(NOTICE)<<"Warning: texture attribute '"<<attribute->className()<<"' passed to setTextureAttribute(unit,attr,value), "<<std::endl;
notify(NOTICE)<<" assuming setAttribute(attr,value) instead."<<std::endl;
notify(NOTICE)<<" please change calling code to use appropriate call."<<std::endl;
setAttribute(attribute,value);
}
}
}
@@ -537,9 +574,26 @@ void StateSet::setTextureAttributeAndModes(unsigned int unit,StateAttribute *att
{
if (attribute)
{
AttributeList& attributeList = getOrCreateTextureAttributeList(unit);
attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
attribute->setStateSetModes(*this,value);
if (attribute->isTextureAttribute())
{
if (value&StateAttribute::INHERIT)
{
setTextureAttributeToInherit(unit,attribute->getType());
}
else
{
setAttribute(getOrCreateTextureAttributeList(unit),attribute,value);
setAssociatedModes(getOrCreateTextureModeList(unit),attribute,value);
}
}
else
{
notify(NOTICE)<<"Warning: non texture attribute '"<<attribute->className()<<"' passed to setTextureAttributeAndModes(unit,attr,value), "<<std::endl;
notify(NOTICE)<<" assuming setAttributeAndModes(attr,value) instead."<<std::endl;
notify(NOTICE)<<" please change calling code to use appropriate call."<<std::endl;
setAttribute(attribute,value);
}
}
}
@@ -551,7 +605,10 @@ void StateSet::setTextureAttributeToInherit(unsigned int unit,const StateAttribu
AttributeList::iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
itr->second.first->setStateSetModes(*this,StateAttribute::INHERIT);
if (unit<_textureModeList.size())
{
setAssociatedModes(_textureModeList[unit],itr->second.first.get(),StateAttribute::INHERIT);
}
attributeList.erase(itr);
}
}
@@ -560,44 +617,27 @@ void StateSet::setTextureAttributeToInherit(unsigned int unit,const StateAttribu
StateAttribute* StateSet::getTextureAttribute(unsigned int unit,const StateAttribute::Type type)
{
if (unit>=_textureAttributeList.size()) return 0;
AttributeList& attributeList = _textureAttributeList[unit];
AttributeList::iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
return getAttribute(_textureAttributeList[unit],type);
}
const StateAttribute* StateSet::getTextureAttribute(unsigned int unit,const StateAttribute::Type type) const
{
if (unit>=_textureAttributeList.size()) return 0;
const AttributeList& attributeList = _textureAttributeList[unit];
AttributeList::const_iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
return getAttribute(_textureAttributeList[unit],type);
}
const StateSet::RefAttributePair* StateSet::getTextureAttributePair(unsigned int unit,const StateAttribute::Type type) const
{
if (unit>=_textureAttributeList.size()) return 0;
const AttributeList& attributeList = _textureAttributeList[unit];
AttributeList::const_iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return &(itr->second);
}
else
return NULL;
return getAttributePair(_textureAttributeList[unit],type);
}
void StateSet::setAssociatedTextureModes(unsigned int unit,const StateAttribute* attribute, const StateAttribute::GLModeValue value)
{
setAssociatedModes(getOrCreateTextureModeList(unit),attribute,value);
}
void StateSet::compile(State& state) const
@@ -649,7 +689,88 @@ void StateSet::setRendingBinToInherit()
_binName = "";
}
void StateSet::setMode(ModeList& modeList,const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
{
if ((value&StateAttribute::INHERIT)) setModeToInherit(modeList,mode);
else modeList[mode] = value;
}
void StateSet::setModeToInherit(ModeList& modeList,const StateAttribute::GLMode mode)
{
ModeList::iterator itr = modeList.find(mode);
if (itr!=modeList.end())
{
modeList.erase(itr);
}
}
const StateAttribute::GLModeValue StateSet::getMode(const ModeList& modeList,const StateAttribute::GLMode mode) const
{
ModeList::const_iterator itr = modeList.find(mode);
if (itr!=modeList.end())
{
return itr->second;
}
else
return StateAttribute::INHERIT;
}
void StateSet::setAssociatedModes(ModeList& modeList,const StateAttribute* attribute, const StateAttribute::GLModeValue value)
{
// get the associated modes.
std::vector<StateAttribute::GLMode> modes;
attribute->getAssociatedModes(modes);
// set the modes on the StateSet.
for(std::vector<StateAttribute::GLMode>::iterator itr=modes.begin();
itr!=modes.end();
++itr)
{
setMode(modeList,*itr,value);
}
}
void StateSet::setAttribute(AttributeList& attributeList,StateAttribute *attribute, const StateAttribute::OverrideValue value)
{
if (attribute)
{
attributeList[attribute->getType()] = RefAttributePair(attribute,value&StateAttribute::OVERRIDE);
}
}
StateAttribute* StateSet::getAttribute(AttributeList& attributeList,const StateAttribute::Type type)
{
AttributeList::iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
}
const StateAttribute* StateSet::getAttribute(const AttributeList& attributeList,const StateAttribute::Type type) const
{
AttributeList::const_iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return itr->second.first.get();
}
else
return NULL;
}
const StateSet::RefAttributePair* StateSet::getAttributePair(const AttributeList& attributeList,const StateAttribute::Type type) const
{
AttributeList::const_iterator itr = attributeList.find(type);
if (itr!=attributeList.end())
{
return &(itr->second);
}
else
return NULL;
}