Implemented most of the changes required for supporting multitexturing in
the osg::State/osg::StateSet/osg::StateAttribute and related classes.
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@@ -88,7 +88,7 @@ void SceneView::setDefaults()
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// enable lighting by default.
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_globalState->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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_light->setStateSetModes(*_globalState,osg::StateAttribute::ON);
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_globalState->setAssociatedModes(_light.get(),osg::StateAttribute::ON);
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// enable depth testing by default.
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_globalState->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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@@ -98,10 +98,10 @@ void SceneView::setDefaults()
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alphafunc->setFunction(osg::AlphaFunc::GREATER,0.0f);
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_globalState->setAttributeAndModes(alphafunc, osg::StateAttribute::ON);
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// set up an alphafunc by default to speed up blending operations.
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osg::TexEnv* texenv = osgNew osg::TexEnv;
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texenv->setMode(osg::TexEnv::MODULATE);
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_globalState->setAttributeAndModes(texenv, osg::StateAttribute::ON);
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// set up an texture environment by default to speed up blending operations.
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osg::TexEnv* texenv = osgNew osg::TexEnv;
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texenv->setMode(osg::TexEnv::MODULATE);
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_globalState->setTextureAttributeAndModes(0,texenv, osg::StateAttribute::ON);
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osg::LightModel* lightmodel = osgNew osg::LightModel;
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lightmodel->setAmbientIntensity(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
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