remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols
(but decrease a bit clarity of the code)
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@@ -127,9 +127,9 @@ unsigned int createVertexAttribList(const PerVertexInfList & perVertexInfluences
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boneIndexInList = j*2 + b;
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if (boneIndexInList < (*vertinfit).size())
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{
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float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].getIndex());
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float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].first);
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///normalization here
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float boneWeight = (*vertinfit)[boneIndexInList].getWeight()*sum;
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float boneWeight = (*vertinfit)[boneIndexInList].second*sum;
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dest[0 + boneIndexInVec4] = boneIndex;
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dest[1 + boneIndexInVec4] = boneWeight;
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}
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@@ -233,8 +233,8 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap,const RigGeometry&
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for(IndexWeightList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
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{
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const VertexIndexWeight& iw = *infit;
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const unsigned int &index = iw.getIndex();
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const float &weight = iw.getWeight();
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const unsigned int &index = iw.first;
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const float &weight = iw.second;
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IndexWeightList & iwlist = perVertexInfluences[index];
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if(fabs(weight) > 1e-4) // don't use bone with weight too small
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@@ -327,14 +327,13 @@ bool RigTransformHardware::init(RigGeometry& rig)
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OSG_INFO << "Shader " << str << std::endl;
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}
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unsigned int attribIndex = _minAttribIndex;
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unsigned int nbAttribs = getNumVertexAttrib();
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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program->addBindAttribLocation(ss.str(), _minAttribIndex + i);
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rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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@@ -68,8 +68,8 @@ void RigTransformSoftware::buildMinimumUpdateSet( const BoneMap&boneMap, const R
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for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const VertexIndexWeight &iw = *infit;
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const unsigned int &index = iw.getIndex();
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float weight = iw.getWeight();
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const unsigned int &index = iw.first;
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float weight = iw.second;
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perVertexInfluences[index].push_back(BonePtrWeight(bone, weight));
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}
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}
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@@ -25,9 +25,9 @@ struct invweight_ordered
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{
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inline bool operator() (const BoneWeight& bw1, const BoneWeight& bw2)
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{
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if (bw1.getWeight() > bw2.getWeight())return true;
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if (bw1.getWeight() < bw2.getWeight())return false;
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return(bw1.getBoneName()<bw2.getBoneName());
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if (bw1.second > bw2.second)return true;
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if (bw1.second < bw2.second)return false;
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return(bw1.first<bw2.first);
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}
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};
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@@ -86,20 +86,20 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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while(bwset.size()>newsize)bwset.erase(*bwset.rbegin());
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if(renormalize){
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
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sum+=bwit->getWeight();
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sum+=bwit->second;
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if(sum>1e-4){
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sum=1.0f/sum;
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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VertexInfluence & inf= (*this)[bwit->getBoneName()];
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inf.push_back(VertexIndexWeight(mapit->first, bwit->getWeight()*sum));
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inf.setName(bwit->getBoneName());
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VertexInfluence & inf= (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first, bwit->second*sum));
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inf.setName(bwit->first);
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}
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}
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}else{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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VertexInfluence & inf= (*this)[bwit->getBoneName()];
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inf.push_back(VertexIndexWeight(mapit->first,bwit->getWeight()));
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inf.setName(bwit->getBoneName());
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VertexInfluence & inf= (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first,bwit->second));
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inf.setName(bwit->first);
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}
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}
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@@ -120,8 +120,8 @@ void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightLis
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for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const VertexIndexWeight &iw = *infit;
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const unsigned int &index = iw.getIndex();
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float weight = iw.getWeight();
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const unsigned int &index = iw.first;
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const float &weight = iw.second;
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vertex2Bones[index].push_back(BoneWeight(it->first, weight));;
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}
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}
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@@ -133,11 +133,11 @@ struct SortByNameAndWeight : public std::less<BoneWeight>
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bool operator()(const BoneWeight& b0,
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const BoneWeight& b1) const
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{
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if (b0.getBoneName() < b1.getBoneName())
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if (b0.first < b1.first)
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return true;
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else if (b0.getBoneName() > b1.getBoneName())
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else if (b0.first> b1.first)
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return false;
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return (b0.getWeight() < b1.getWeight());
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return (b0.second < b1.second);
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}
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};
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