remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols

(but decrease a bit clarity of the code)
This commit is contained in:
Julien Valentin
2017-09-01 16:23:49 +02:00
parent 8b74b04de0
commit 0d02dfbbbd
4 changed files with 28 additions and 41 deletions

View File

@@ -127,9 +127,9 @@ unsigned int createVertexAttribList(const PerVertexInfList & perVertexInfluences
boneIndexInList = j*2 + b;
if (boneIndexInList < (*vertinfit).size())
{
float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].getIndex());
float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].first);
///normalization here
float boneWeight = (*vertinfit)[boneIndexInList].getWeight()*sum;
float boneWeight = (*vertinfit)[boneIndexInList].second*sum;
dest[0 + boneIndexInVec4] = boneIndex;
dest[1 + boneIndexInVec4] = boneWeight;
}
@@ -233,8 +233,8 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap,const RigGeometry&
for(IndexWeightList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
{
const VertexIndexWeight& iw = *infit;
const unsigned int &index = iw.getIndex();
const float &weight = iw.getWeight();
const unsigned int &index = iw.first;
const float &weight = iw.second;
IndexWeightList & iwlist = perVertexInfluences[index];
if(fabs(weight) > 1e-4) // don't use bone with weight too small
@@ -327,14 +327,13 @@ bool RigTransformHardware::init(RigGeometry& rig)
OSG_INFO << "Shader " << str << std::endl;
}
unsigned int attribIndex = _minAttribIndex;
unsigned int nbAttribs = getNumVertexAttrib();
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
program->addBindAttribLocation(ss.str(), _minAttribIndex + i);
rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}