Added support for tracking the CoordinateSystemNode path, and passing this on to
camera manipulators.
This commit is contained in:
@@ -765,6 +765,8 @@ void Viewer::setSceneData(osg::Node* node)
|
||||
_scene->setSceneData(node);
|
||||
_scene->setFrameStamp(_frameStamp.get());
|
||||
|
||||
computeActiveCoordinateSystemNodePath();
|
||||
|
||||
setReferenceTime(0.0);
|
||||
|
||||
assignSceneDataToCameras();
|
||||
|
||||
Reference in New Issue
Block a user