Various improvements to database paing.
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@@ -506,7 +506,7 @@ public:
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sh.drawImplementation(camera);
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osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager();
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#if 0
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#if 1
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double availableTime = 0.0025; // 2.5 ms
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// flush deleted GL objects.
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@@ -531,7 +531,7 @@ public:
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virtual void operator()(const Producer::Camera&)
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{
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#if 0
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osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager();
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double availableTime = 0.0025; // 2.5 ms
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@@ -541,7 +541,7 @@ public:
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// compile any GL objects that are required.
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if (dp) dp->compileGLObjects(*(_sceneView->getState()),availableTime);
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#endif
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}
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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