Added osgwindows example which sets up and Producer::CameraConfig up
and uses that to create multiple windows.
This commit is contained in:
132
examples/osgwindows/osgwindows.cpp
Normal file
132
examples/osgwindows/osgwindows.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial applications,
|
||||
* as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgProducer/Viewer>
|
||||
|
||||
static Producer::CameraConfig *BuildConfig(void)
|
||||
{
|
||||
Producer::RenderSurface *rs1 = new Producer::RenderSurface;
|
||||
rs1->setScreenNum(0);
|
||||
//rs1->useBorder(false);
|
||||
rs1->setWindowRect(0,0,640,480);
|
||||
Producer::Camera *camera1 = new Producer::Camera;
|
||||
camera1->setRenderSurface(rs1);
|
||||
camera1->setOffset( 1.0, 0.0 );
|
||||
|
||||
Producer::RenderSurface *rs2 = new Producer::RenderSurface;
|
||||
rs2->setScreenNum(0);
|
||||
//rs2->useBorder(false);
|
||||
rs2->setWindowRect(640,0,640,480);
|
||||
Producer::Camera *camera2 = new Producer::Camera;
|
||||
camera2->setRenderSurface(rs2);
|
||||
camera2->setOffset( -1.0, 0.0 );
|
||||
|
||||
Producer::InputArea *ia = new Producer::InputArea;
|
||||
ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
|
||||
ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
|
||||
|
||||
|
||||
Producer::CameraConfig *cfg = new Producer::CameraConfig;
|
||||
cfg->addCamera("Camera 1",camera1);
|
||||
cfg->addCamera("Camera 2", camera2);
|
||||
cfg->setInputArea(ia);
|
||||
return cfg;
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setApplicatonName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(BuildConfig());
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (arguments.argc()<=1)
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// read the scene from the list of file specified commandline args.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
|
||||
|
||||
// if no model has been successfully loaded report failure.
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// optimize the scene graph, remove rendundent nodes and state etc.
|
||||
osgUtil::Optimizer optimizer;
|
||||
optimizer.optimize(loadedModel.get());
|
||||
|
||||
// set the scene to render
|
||||
viewer.setSceneData(loadedModel.get());
|
||||
|
||||
// create the windows and run the threads.
|
||||
// viewer.realize(Producer::CameraGroup::ThreadPerCamera);
|
||||
viewer.realize(Producer::CameraGroup::SingleThreaded);
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete before exit.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user