Updated wrappers
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@@ -170,12 +170,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
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Properties::NON_VIRTUAL,
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__C5_StateSet_P1__getParent__unsigned_int,
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"Get a single const parent of this StateAttribute. ",
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" param i index of the parent to get. return the parent i.");
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" param i index of the parent to get. return the parent i. ");
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I_Method0(unsigned int, getNumParents,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumParents,
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"Get the number of parents of this StateAttribute. ",
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"the number of parents of this StateAttribute. ");
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"the number of parents of this StateAttribute. ");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x,
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Properties::VIRTUAL,
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__bool__getModeUsage__ModeUsage_R1,
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@@ -220,7 +220,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_Method1(void, compileGLObjects, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__compileGLObjects__State_R1,
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