Updated wrappers
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@@ -130,17 +130,17 @@ BEGIN_OBJECT_REFLECTOR(osg::Viewport)
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Properties::NON_VIRTUAL,
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__double__aspectRatio,
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"Return the aspectRatio of the viewport, which is equal to width/height. ",
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"If height is zero, the potental division by zero is avoided by simply returning 1.0f.");
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"If height is zero, the potental division by zero is avoided by simply returning 1.0f. ");
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I_Method0(const osg::Matrix, computeWindowMatrix,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix__computeWindowMatrix,
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"Compute the Window Matrix which takes projected coords into Window coordinates. ",
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"To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix, where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the current osg::State object, via osgUtil::SceneView or CullVisitor.");
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"To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix, where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the current osg::State object, via osgUtil::SceneView or CullVisitor. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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