Updated wrappers

This commit is contained in:
Robert Osfield
2007-08-10 17:44:54 +00:00
parent ece6c2f672
commit 0e475106dc
134 changed files with 355 additions and 312 deletions

View File

@@ -44,12 +44,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique)
Properties::VIRTUAL,
__void__getRequiredExtensions__std_vectorT1_std_string__R1,
"collect the GL extension strings which are required for this technique to work properly. ",
"This method is called from the default implementation of validate().");
"This method is called from the default implementation of validate(). ");
I_Method1(bool, validate, IN, osg::State &, x,
Properties::VIRTUAL,
__bool__validate__osg_State_R1,
"tests whether this technique is valid for the current rendering context. ",
"The default behavior is to call getRequiredExtensions() and check for extension availability.");
"The default behavior is to call getRequiredExtensions() and check for extension availability. ");
I_Method0(int, getNumPasses,
Properties::NON_VIRTUAL,
__int__getNumPasses,
@@ -69,7 +69,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique)
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1__Effect_P1,
"traverse children with multipass if necessary. ",
"By default this method simply calls the protected method traverse_implementation(); you can override it to change the default behavior. Don't call this method directly as it is called by osgFX::Effect");
"By default this method simply calls the protected method traverse_implementation(); you can override it to change the default behavior. Don't call this method directly as it is called by osgFX::Effect ");
I_ProtectedConstructor1(IN, const osgFX::Technique &, x,
Properties::NON_EXPLICIT,
____Technique__C5_Technique_R1,
@@ -98,12 +98,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique)
Properties::NON_CONST,
__void__define_passes,
"define the rendering passes that make up this technique. ",
"You must implement this method in derived classes to add the required passes.");
"You must implement this method in derived classes to add the required passes. ");
I_ProtectedMethod2(void, traverse_implementation, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__traverse_implementation__osg_NodeVisitor_R1__Effect_P1,
"traverse children with multipass if necessary. ",
"Don't call this method directly unless you are in a customized version of traverse().");
"Don't call this method directly unless you are in a customized version of traverse(). ");
END_REFLECTOR