Updated wrappers
This commit is contained in:
@@ -97,17 +97,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method1(void, home, IN, double, currentTime,
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -60,7 +60,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -80,12 +80,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -66,7 +66,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::FlightManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -81,12 +81,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::FlightManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -34,11 +34,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
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Properties::PURE_VIRTUAL,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. ");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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Properties::PURE_VIRTUAL,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. ");
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END_REFLECTOR
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@@ -147,7 +147,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -177,12 +177,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -124,7 +124,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -164,17 +164,17 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method1(void, home, IN, double, x,
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -93,7 +93,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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@@ -36,17 +36,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return className ",
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"returns constant \"UFO\" ");
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"returns constant \"UFO\" ");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"Set the current position with a matrix. ",
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" param matrix A viewpoint matrix. ");
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" param matrix A viewpoint matrix. ");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"Set the current position with the invers matrix. ",
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" param invmat The inverse of a viewpoint matrix ");
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" param invmat The inverse of a viewpoint matrix ");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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@@ -61,7 +61,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Set the subgraph this manipulator is driving the eye through. ",
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" param node root of subgraph ");
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" param node root of subgraph ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -86,12 +86,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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