Updated wrappers

This commit is contained in:
Robert Osfield
2007-08-10 17:44:54 +00:00
parent ece6c2f672
commit 0e475106dc
134 changed files with 355 additions and 312 deletions

View File

@@ -97,17 +97,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method1(void, home, IN, double, currentTime,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -60,7 +60,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -80,12 +80,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -66,7 +66,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::FlightManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -81,12 +81,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::FlightManipulator)
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -34,11 +34,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
Properties::PURE_VIRTUAL,
__void__requestContinuousUpdate__bool,
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. ");
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
Properties::PURE_VIRTUAL,
__void__requestWarpPointer__float__float,
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. ");
END_REFLECTOR

View File

@@ -147,7 +147,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -177,12 +177,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -124,7 +124,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -164,17 +164,17 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method1(void, home, IN, double, x,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -93,7 +93,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,

View File

@@ -36,17 +36,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
Properties::VIRTUAL,
__C5_char_P1__className,
"return className ",
"returns constant \"UFO\" ");
"returns constant \"UFO\" ");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"Set the current position with a matrix. ",
" param matrix A viewpoint matrix. ");
" param matrix A viewpoint matrix. ");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"Set the current position with the invers matrix. ",
" param invmat The inverse of a viewpoint matrix ");
" param invmat The inverse of a viewpoint matrix ");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
@@ -61,7 +61,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Set the subgraph this manipulator is driving the eye through. ",
" param node root of subgraph ");
" param node root of subgraph ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -86,12 +86,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,