Updated wrappers
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@@ -60,7 +60,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -80,12 +80,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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