Updated wrappers
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@@ -124,7 +124,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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@@ -164,17 +164,17 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method1(void, home, IN, double, x,
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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"FIXME: what does this actually mean? Provide examples. ");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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