Updated wrappers

This commit is contained in:
Robert Osfield
2007-08-10 17:44:54 +00:00
parent ece6c2f672
commit 0e475106dc
134 changed files with 355 additions and 312 deletions

View File

@@ -124,7 +124,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
@@ -164,17 +164,17 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method1(void, home, IN, double, x,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,